Patch notes for Beta 1.1.22
Changes
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Added ability to colorize windows and doors + added different looks to standard door
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Added ability to put signs on doors
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Police will now ignore parking assignments
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Added unfixed bug count to collapsed support work item
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Reduced width of the wall-mounted conveyor belt so it fits right up against walls
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Fire inspection fines now scale with company size
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Added button to view/select servers in server window
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Server connections are now preserved when cloning rooms or building blueprints
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Room use limits no longer apply to pass-through, e.g. a designer can pass through a programmer-only room to get to another room
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The "center" of a room will now move if it is not within the room itself, e.g. if the room is U shaped
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You can now see path connections when building or removing paths
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Added button to select all of the same segment type in a room, e.g. all doors, works the same as "Select furniture types in selected rooms"
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Added ability to change lead designer for project management design tasks
Fixes
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Fixed furniture editor not handling holdable points correctly
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Fixed not being able to open add-on details from distribution window
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Environment overlay now shows furniture impact on environment
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Fixed patent list in company detail windows
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Fixed pie chart labels in design document window
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Fixed missing lead designer for subsidiaries notification not dissapearing when company is closed
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Fixed instances of prematurely finishing game load, when another wave of navigation mesh generation was expected, causing rooms to appear unreachable on load
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Fixed normal mapping not working for furniture atlas shader when RGB mapping was disabled
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Fixed framework boost not being scaled by framework quality in design document window
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HR will no longer hire designers with demands
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Fixed daily hiring pool for HR management not having a limit if player or other HR team had made no similar searches
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Fixed employees being able to go through a blocked passageway one-way, leading them to get blocked-in on the other side
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Blocked passage warning for elevators and stairs are now visible on both floors
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Made anti z-fighting scaling on cubicle walls more subtle
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Fixed single team selection not working properly after filtering by search and then picking with mouse instead of enter
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Fixed missing spec warning in update window not refreshing after reopening
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Fixed ambiguity of distribution deal notifications
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Cancelling a project management task didn't unhide any running update tasks
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Fixed position of tools in update window sometimes getting jumbled
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Fixed employee education filter not filtering out employees with big brain trait ready for education in locked specializations
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If an employee fails to find a path to a furniture that wasn't ruled out by team assignments, they will skip any other candidates in the same room to improve performance
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Employee satisfaction effect from salary changes no longer decays while they are gone
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Final release window is now scaled to always fit on screen independent of UI scaling
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