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Patch notes for Beta 1.1.22

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Changes

  • Added ability to colorize windows and doors + added different looks to standard door

  • Added ability to put signs on doors

  • Police will now ignore parking assignments

  • Added unfixed bug count to collapsed support work item

  • Reduced width of the wall-mounted conveyor belt so it fits right up against walls

  • Fire inspection fines now scale with company size

  • Added button to view/select servers in server window

  • Server connections are now preserved when cloning rooms or building blueprints

  • Room use limits no longer apply to pass-through, e.g. a designer can pass through a programmer-only room to get to another room

  • The "center" of a room will now move if it is not within the room itself, e.g. if the room is U shaped

  • You can now see path connections when building or removing paths

  • Added button to select all of the same segment type in a room, e.g. all doors, works the same as "Select furniture types in selected rooms"

  • Added ability to change lead designer for project management design tasks

Fixes

  • Fixed furniture editor not handling holdable points correctly

  • Fixed not being able to open add-on details from distribution window

  • Environment overlay now shows furniture impact on environment

  • Fixed patent list in company detail windows

  • Fixed pie chart labels in design document window

  • Fixed missing lead designer for subsidiaries notification not dissapearing when company is closed

  • Fixed instances of prematurely finishing game load, when another wave of navigation mesh generation was expected, causing rooms to appear unreachable on load

  • Fixed normal mapping not working for furniture atlas shader when RGB mapping was disabled

  • Fixed framework boost not being scaled by framework quality in design document window

  • HR will no longer hire designers with demands

  • Fixed daily hiring pool for HR management not having a limit if player or other HR team had made no similar searches

  • Fixed employees being able to go through a blocked passageway one-way, leading them to get blocked-in on the other side

  • Blocked passage warning for elevators and stairs are now visible on both floors

  • Made anti z-fighting scaling on cubicle walls more subtle

  • Fixed single team selection not working properly after filtering by search and then picking with mouse instead of enter

  • Fixed missing spec warning in update window not refreshing after reopening

  • Fixed ambiguity of distribution deal notifications

  • Cancelling a project management task didn't unhide any running update tasks

  • Fixed position of tools in update window sometimes getting jumbled

  • Fixed employee education filter not filtering out employees with big brain trait ready for education in locked specializations

  • If an employee fails to find a path to a furniture that wasn't ruled out by team assignments, they will skip any other candidates in the same room to improve performance

  • Employee satisfaction effect from salary changes no longer decays while they are gone

  • Final release window is now scaled to always fit on screen independent of UI scaling

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