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Меню

New building materials out

Patch notes for Beta 1.4.14

Changes

  • Added ability to rotate, offset and scale floor textures

Fixes

  • Fixed roof texture tiling

  • Fixed car wheels being visible in basement

  • Fixed error when placing room on top of existing room and undoing

Patch notes for Beta 1.4.13

Changes

  • New materials added for buildings and most of the old ones have been overhauled

  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added

  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent

  • Hub caps are now varied across cars and randomized

  • New surveillance desk 3D model dropped

  • Made security's reaction to catching burglars red-handed a little more convincing

Fixes

  • Fixed grid missing in furniture editor

  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions

  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled

  • Fixed skyscraper window rendering being broken for like 3 years

  • Fixed sky not rendering as a gradient using OpenGL

  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases

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