Patch notes for Beta 1.7.3
Patch notes for Beta 1.7.9
Changes
- The host can now kick offline players to free up spots by using the "Kick" button on their starting plot
Fixes
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Fixed sorting of player column in company window
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Bunch of stability fixes and performance improvements
Patch notes for Beta 1.7.8
Fixes
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Fixed share increase and software support notifications not being in local player's language
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Fixed furniture sitting on the outside of a wall sometimes going inside when undoing moving a wall
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Fixed product printers and assemblers becoming corrupt after joining a game with an existing save
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Fixed all boxes on company premises becoming corrupt after joining a game with an existing save
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Fixed print jobs becoming corrupt after joining a game with an existing save
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Fixed failing to load save if there was a notification active about a player buying stock in your company
Patch notes for Beta 1.7.7
Fixes
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Fixed design deals not paying out when they naturally end
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Fixed game breaking when trying to outsource add-on tasks
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Fixed game breaking when client joined with save that had incompatible add-on development task due to parent product not being available on host
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Auto saving is now forced in multiplayer to avoid not being able to connect back up due to incompatible or missing save data
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Controller support has been disabled until a proper solution can be implemented, to avoid camera rotations from random connected devices
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Fixed new clients not being able to outsource tasks to other existing clients, except from host
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Furniture that contain perishables are now auto-stocked when purchased
Beta 1.7.6 fixes not being able to connect back up if a distribution platform was under development by a client during last save
Patch notes for Beta 1.7.5
Changes
- Added support for on-screen keyboard in Steam
Fixes
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Fixed game sometimes breaking when merging rooms
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Fixed game sometimes breaking when dragging walls and destroying windows
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Fixed game not always updating which parking lots belongs to which player
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Fixed game breaking when joining a game with a save containing an invalid marketing deal
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Added more handling of corrupted player trades
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Police cars and fire trucks are no longer syncronized in multiplayer to avoid issues
Beta 1.7.4 fixes game crashing when starting a new multiplayer game
Patch notes for Beta 1.7.3
Changes
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Other players can now vote to force skip day if non-ready players are AFK
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Added option to limit how long a day can last before a player is forced to skip to next day
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Added ability to change game and lobby port for LAN in settings.txt
Fixes
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Fixed deal filter not being loaded properly from save
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Fixed plots not being purchasable after a reload in multiplayer, games will need to be saved and reloaded again to fix this
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Fixed deal accepted by a player still coming in from receptionist for other players, if they hadn't gotten it yet
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Fixed an issue that would make game unable to load multiplayer saves with corrupted buildings, they should now load
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Some multiplayer saves had corrupted network data that would eventually break the game for everyone and will now be deleted on load
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Bunch of stability fixes
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