Patch notes for Beta 1.7.10
Patch notes for Beta 1.7.15
Fixes
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Fixed lead designer not being properly assigned when renaming a team
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Fixed atrium bannister color not loading from save file
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Fixed bugs when coloring cloned buildings with balconies
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Fixed some cases where having host quit with multiple players in-game could cause some players to lose saves that would be compatible with original host
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Fixed bugs relating to undoing use of wall removal tool on atriums
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Fixed ID bug that would eventually break all work deals between players in multiplayer
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Various multiplayer stability fixes
Patch notes for Beta 1.7.14
Changes
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Awards are now added to inventory when moving company, instead of being sold
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Added message when joining a game when local save is more than 1 month older than game being joined
Fixes
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Fixed skyscrapers and houses still not being removed properly for all player in multiplayer
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Fixed bannisters not being visible on upper atrium floors
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Fixed tax report data not being loaded properly when joining a multiplayer game with an existing save
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Fixed players not having to pay taxes for years they were not online in a multiplayer game
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Fixed being able to use disabled modded furniture in the replacement window in multiplayer
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Fixed employee vacations when rejoining a multiplayer game that has since moved forward
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Fixed some properties not getting properly loaded for clients in multiplayer, like upcoming bills and salaries
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Fixed game thinking a multiplayer game had not been previously played when it had, after more than 10 reloads
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Fixed precious metals and awards sticking around in maps that have been moved out of
Patch notes for Beta 1.7.13
Changes
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Added fallback when game is missing files that causes freeze when generating pathing
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Added SWINCBETA, SWINCBETA1 and SWINCBETA1_7 (for 1.7) define symbols for code mod compatibility, which will be updated for each version going forward (will become SWINCRELEASE eventually)
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Added some input sanitization in multiplayer
Fixes
- Fixed product selection window sometimes filtering too many products
Patch notes for Beta 1.7.12
Changes
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Screensaver :) (Click and drag your mouse across the monitor)
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Optimized pathing step when loading a save, should be a lot faster on older < 5 core Windows computers and all newer > 4 core computers
Fixes
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Fixed existing deals being bugged when rejoining a multiplayer game
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Last fire inspection result was not loaded properly for clients in multiplayer
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Made saving on exit in multiplayer more robust when player hasn't saved
Patch notes for Beta 1.7.11
Changes
- All players will now see reviews in the newspaper when another player releases a product
Fixes
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Fixed tutorial system breaking when ordering copies
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Fixed game breaking if player joined a multiplayer game they had already played right after making a custom map
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Fixed case of getting stuck on loading while joining a previously played multiplayer game
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Fixed skyscrapers and houses not always getting properly removed for every player when a plot is bought
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Fixed furniture placed by other players on upper outdoor areas always being visible
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Fixed bug when player tries to focus on plot being traded without ever having entered build mode
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Fixed game breaking when bankrupting with subsidiaries
Patch notes for Beta 1.7.10
Changes
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Players will now always start day at 7AM when joining a game to get their first day in
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Moved furniture and code mod settings into new game screen, since they are permanent changes
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Added error message to make it clear when host and client saves have discrepancies
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Made game autosave in multiplayer when game is closed by closing game window
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Game will now check through backups to see if there is a better save when joining a server
Fixes
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Fixed game saving 3 times in a row for online games with only 1 player
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Fixed multiplayer work deals bugging out when joining an existing game where the host saved before the deal took place
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Fixed security guards not going to security desk as soon as one becomes available during their shift
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Security guards will now also hunt burglars when they are walking to/from security/surveillance desks
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Fixed all burglars near each other not fleeing when one has been caught
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Fixed shared map objects like windturbines getting duplicated for player every time they joined a previous game
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Lead designers with the IP Ownership demand can no longer work as lead designer on outsourced projects in multiplayer
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Fixed issue with clients not connecting up if a new player is hosting an existing game
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Fixed clients getting stuck at midnight when the host player disconnects
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Fixed deals getting cancelled when they shouldn't and not cancelled when they should
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Fixed ID clash between network objects causing local player to gain money from selling wind turbines when removing a window or door from the network
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Fixed all players getting money when a player sold windturbines obtained through a rural plot
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Fixed parking lot player assignment sometimes being wrong when hosting game
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Fixed time buttons being unavailable when launching previous game as host in which player was waiting for other players
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Fixed project management tasks losing leader assignment when joining a game
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Changed how plot adjacency is calculated to avoid situations where a plot is unreachable
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Fixed manufacturing tasks and assembly lines not being deserialized properly when joining a game with an existing save
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Fixed some server processes not being deserialized properly when joining a game with an existing save
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