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Patch notes for Beta 1.7.32

Changes

  • Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms

  • Added reflection effect to logo editor to reflect shapes over a line

  • The circle can now be turned into an ellipse for logos

  • You can now download community logos when changing your logo from the stock window in-game

  • Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth

  • Added release date reminder notification

Fixes

  • Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it

  • Fixed market satisfaction bars in design document window not taking the product scale change into account

Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30

Changes

  • Added achievements (More to come)

  • Added ability to upload and download company logos from other players

  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy

  • You can now view project progress details when tasks are grouped from the task dropdown menu

  • You can now hover over a grouped task to get the full task view

  • You can now disable contracts, deals, loans and publishers from the difficulty settings

  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers

  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs

  • Contents insurance now always covers 100% but will increase in price as accidents happen

  • You will now get sued if anybody perishes in a fire after failing a fire inspection

  • Employees are now negatively affected after directly witnessing a theft or fire

  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices

  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)

Fixes

  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed

  • Fixed suit jacket with shirt patterns changing color at a distance

  • Fixed specialization priority order not being preserved when loading applicant filter in hire window

  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to

  • Game will now attempt to fix players being stuck waiting for no one in multiplayer

  • Fixed ground disappearing in data overlay mode

  • Fixed being able to set employee ownership for furniture the player does not own

  • Fixed some stability issues with using curve tool and undoing

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