Patch notes for Beta 1.7.28
Patch notes for Beta 1.7.29
Changes
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Adjusted founder dividends so they match highest tax rate
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Added percent and wage difference label to wage negotiation window
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Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured
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Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default
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Right click menu actions that toggle a state now has a checkmark
Fixes
- Fixed wage negotation salary input field not working correctly
Patch notes for Beta 1.7.28
Changes
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Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
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When your founder retires you will now be able to select a CEO among your employees to take over
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Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
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Improved wage negotiation window with reject button and current salary arrow
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Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
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AI companies will now try to sell IP when going bankrupt
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Set a hard monthly cap on stock spending for AI companies
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Added double click actions to most lists
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Added work-around for allowing player to join game even if their save isn't fully compatible with host
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All IP from unlisted bankrupt companies is now transferred directly to the public domain
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Reviews during alpha phase are now adjusted to account for current progress by default
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Added list of active tasks in employee window when an employee is selected
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The effect an award has in a room is now stated directly in the award screen
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Added ability to "soft" archive products, hiding them by default and disabling some notifications
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When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
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Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
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Added Detail button to post marketing task to quickly view details about product being marketed
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You can longer disable the prompt whether to fire several employees at once
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Adjusted decibel scale in UI a bit to make it more realistic
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Small usability update for server window
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Added tip to notification about visitors leaving due to bad conditions
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Reordered skill sliders in new game screen to match specialization panel
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The filter button in the deal window will now be red when all deals are being filtered out
Fixes
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Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
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Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
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Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
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Fixed police and burglar getting stuck if police can't find a path to burglar
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Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
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Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
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Fixed public domain IP costing money and charging royalties
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Added fix for employees being in biking state but not entering animation
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Fixed AI companies with the least amount of money being the most aggressive in the stock market
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Stability fixes for curve tool and undoing curves
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Fixed monthly and total cost of loan in new game screen being wrong
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Fixed toggling elevator exit not immediately updating room connection states
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