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Patch notes for Beta 1.7.28

Patch notes for Beta 1.7.29

Changes

  • Adjusted founder dividends so they match highest tax rate

  • Added percent and wage difference label to wage negotiation window

  • Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured

  • Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default

  • Right click menu actions that toggle a state now has a checkmark

Fixes

  • Fixed wage negotation salary input field not working correctly

Patch notes for Beta 1.7.28

Changes

  • Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)

  • When your founder retires you will now be able to select a CEO among your employees to take over

  • Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible

  • Improved wage negotiation window with reject button and current salary arrow

  • Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills

  • AI companies will now try to sell IP when going bankrupt

  • Set a hard monthly cap on stock spending for AI companies

  • Added double click actions to most lists

  • Added work-around for allowing player to join game even if their save isn't fully compatible with host

  • All IP from unlisted bankrupt companies is now transferred directly to the public domain

  • Reviews during alpha phase are now adjusted to account for current progress by default

  • Added list of active tasks in employee window when an employee is selected

  • The effect an award has in a room is now stated directly in the award screen

  • Added ability to "soft" archive products, hiding them by default and disabling some notifications

  • When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden

  • Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report

  • Added Detail button to post marketing task to quickly view details about product being marketed

  • You can longer disable the prompt whether to fire several employees at once

  • Adjusted decibel scale in UI a bit to make it more realistic

  • Small usability update for server window

  • Added tip to notification about visitors leaving due to bad conditions

  • Reordered skill sliders in new game screen to match specialization panel

  • The filter button in the deal window will now be red when all deals are being filtered out

Fixes

  • Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases

  • Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping

  • Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out

  • Fixed police and burglar getting stuck if police can't find a path to burglar

  • Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order

  • Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order

  • Fixed public domain IP costing money and charging royalties

  • Added fix for employees being in biking state but not entering animation

  • Fixed AI companies with the least amount of money being the most aggressive in the stock market

  • Stability fixes for curve tool and undoing curves

  • Fixed monthly and total cost of loan in new game screen being wrong

  • Fixed toggling elevator exit not immediately updating room connection states

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