Resonance Decade Update: Hotfix #2
Hello Scientists! We've deployed a hotfix surrounding issues recently reported to improve your experience around the facility.
Changelist:
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Replaced old bone separation logic for ragdolls with a trace-based solver that resolves occluded or embedded bones:
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Ensures hierarchy-correct traversal by sorting bones by tree depth before applying fixes.
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Uses trace normals and parent-to-child constraints to reposition bones without excessive separation.
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Scales inherited velocity by mass ratio and biases resolution based on contact direction.
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Added debug overlay (r_debug_ragdoll_separation_solver) for visualizing correction passes.
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Minor cleanup of redundant vector normalization and more consistent use of safe math.
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Fixed incorrect animation state when unarmed in multiplayer.
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Fixed grenade fuse continuing after the owner's death in multiplayer matches.
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New DLL directory resolution functions are now enabled by default for improved security and compatibility.
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Added support for the -disablenewdlldirectoryfunctions flag to disable SetDefaultDllDirectories and related APIs, allowing an alternative (legacy) DLL loading codepath.
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Significantly improved Parallax Occlusion Mapping (POM) quality in applicable materials.
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Enabled Parallax Occlusion Mapping (POM) functionality in ToGL.
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Fixed normal mapping issues related to the dynamic lighting on Brush-based geometry,
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Bundled a minimal set of required runtime dependencies from:
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Microsoft Visual Studio 2010 (VC++ 10.0) SP1 Runtime
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Microsoft Visual Studio 2013 (VC++ 12.0) Runtime
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Microsoft DirectX End-User Runtime
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LunarG Vulkan Runtime and Loader
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Updated DXVK (Windows) to version 2.6.2,
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Added -enableprocesspowerthrottlingstate flag. By default, setting the process power throttling state is disabled unless this flag is specified.
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