Minor patch #13
Thanks to reports and some other personal observations from the past I have fixed more bugs although I wish wouldn't have to. I also did minor gfx update as well as some optimizations.
Bug fixes & updates:
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Cathedral Map - spider didn't drag golden skull behind it which made it quite hard to get it without dying.
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Forgotten Crypts Map - one of the secrets couldn't be opened
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Game Slowdown over time - if you played one level for too long you could experience terrible slowdown over time. This was especially visible in Cathedral Map.
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Optimization of various stuff
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Some texts were corrected
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On rare occasion crash could occur with the latest content update
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New candle gfx
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New fire fx - all the fire objects (torch, candle, checkpoint etc.) got a slight glow over them adding more "fiery" feel.
I have few more things to fix before I start working on the MAC build and the new map.
Once again, I'm really sorry for all the inconveniences but as I "hurry" to the game release I may be a bit sloppy and skip something that can ruin your fun. Of course, thanks to you I'm finding these mistakes early and fix them over time. I will make sure all the bugs are gone sooner or later.
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