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Patch notes for Interstellar Rift BETA 0.2.12.00

FEATURES

  • Ship editor now has a mirror function in the exterior editor

    • Three mirror modes, on the X, Y and Z plane

    • You can move the plane with the square brackets ([ and ])

  • Ship editor now has a ceiling mode, which can be toggled with a button on the left side of the prop and interior painting modes.

  • Ship editor now has a search function

  • Ship editor now has a button the change the background

  • "Interior Edit Mode" and "Prop Edit Mode" have been merged into a single mode, with all the categories of props combined

  • The old interior edit mode now only allows the creation and removal of rooms.

  • There is a new button in the editor that allows you to 'lock' the creation of new room tiles, which prevents new tiles from being claimed when placing props

  • You can now click and drag items to place multiple at a time in the interior and exterior ship editor. In the interior ship editor, press "M" to toggle to "Mouse rotation"

  • Placing wall tiles and windows can now be done by targetting the wall tile, instead of the floor below them

  • Secondary exterior camera (key short cut "L") now stays in place when right mouse button is released

  • When placing blocks in the exterior editor, when holding down the left mouse key and pressing "L_CTRL", "Z", or "X" afterwards, block placement is constrained to one of three directional axes

  • New button editor to toggle between click & drag placement and mouse based prop rotation

  • Four new editor categories for the interior editor; "Weapons", "Resources", "Power", and "Life Support"

VISUALS

  • The selected exterior prop now has the same shading as placed blocks

  • New shaders for prop placing and deleting in the exterior editor

  • New indicators for prop placing in the interior editor

  • Better ship camera smoothing

  • Exterior prop rotation now have an animation

  • New visuals that indicate the blocked area for props

  • New visuals to indicate when wall, floor and ceiling tiles cannot be placed

BUG FIXES

  • Rich asteroids are now configurable

  • Portable batteries are now configurable

  • Ship Storage Device max ship mass is now configurable

  • Banned players will now be kicked after their username has been updated when they try to connect, to allow admins to admin them

  • Drones now only sell to a terminal if the price is what they expect it to be

  • Drones no longer buy more then they need

  • Drones now remember the correct buy and sell price if multiple player stores on a single ship sell the same resource

  • Rewrote system loading code

  • Fixed a bug where deleting wall tiles could create holes

  • Fixed a server crash if the ExtractorMineSpeedScale was set to 0

  • Fixed an out of memory crash by infinitely recursively loading a system when loading a system that had an uncompleted rift

  • Ensured systems keep updating immediately after rifting to remove the rifted ship (should reduce and hopefully eradicate rifting duplication)

  • Fixed asteroids all having the same starting rotational velocity

  • Fixed oxygen icon being a power icon in the power editor

  • Improved requesting save data from ghost clients

  • Fixed "Server upgrading systems" warning to only appear when the server is actually upgrading systems

  • Fixed bug where cargo teleporter would lock up when teleporting nothing to a vault

NOTES

  • Servers need to be updated!

  • If your server has not updated yet, you can switch to the 'previous' branch until it has updated

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