Patch notes for Interstellar Rift BETA 0.2.12.00
FEATURES
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Ship editor now has a mirror function in the exterior editor
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Three mirror modes, on the X, Y and Z plane
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You can move the plane with the square brackets ([ and ])
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Ship editor now has a ceiling mode, which can be toggled with a button on the left side of the prop and interior painting modes.
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Ship editor now has a search function
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Ship editor now has a button the change the background
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"Interior Edit Mode" and "Prop Edit Mode" have been merged into a single mode, with all the categories of props combined
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The old interior edit mode now only allows the creation and removal of rooms.
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There is a new button in the editor that allows you to 'lock' the creation of new room tiles, which prevents new tiles from being claimed when placing props
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You can now click and drag items to place multiple at a time in the interior and exterior ship editor. In the interior ship editor, press "M" to toggle to "Mouse rotation"
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Placing wall tiles and windows can now be done by targetting the wall tile, instead of the floor below them
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Secondary exterior camera (key short cut "L") now stays in place when right mouse button is released
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When placing blocks in the exterior editor, when holding down the left mouse key and pressing "L_CTRL", "Z", or "X" afterwards, block placement is constrained to one of three directional axes
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New button editor to toggle between click & drag placement and mouse based prop rotation
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Four new editor categories for the interior editor; "Weapons", "Resources", "Power", and "Life Support"
VISUALS
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The selected exterior prop now has the same shading as placed blocks
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New shaders for prop placing and deleting in the exterior editor
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New indicators for prop placing in the interior editor
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Better ship camera smoothing
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Exterior prop rotation now have an animation
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New visuals that indicate the blocked area for props
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New visuals to indicate when wall, floor and ceiling tiles cannot be placed
BUG FIXES
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Rich asteroids are now configurable
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Portable batteries are now configurable
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Ship Storage Device max ship mass is now configurable
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Banned players will now be kicked after their username has been updated when they try to connect, to allow admins to admin them
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Drones now only sell to a terminal if the price is what they expect it to be
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Drones no longer buy more then they need
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Drones now remember the correct buy and sell price if multiple player stores on a single ship sell the same resource
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Rewrote system loading code
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Fixed a bug where deleting wall tiles could create holes
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Fixed a server crash if the ExtractorMineSpeedScale was set to 0
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Fixed an out of memory crash by infinitely recursively loading a system when loading a system that had an uncompleted rift
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Ensured systems keep updating immediately after rifting to remove the rifted ship (should reduce and hopefully eradicate rifting duplication)
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Fixed asteroids all having the same starting rotational velocity
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Fixed oxygen icon being a power icon in the power editor
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Improved requesting save data from ghost clients
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Fixed "Server upgrading systems" warning to only appear when the server is actually upgrading systems
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Fixed bug where cargo teleporter would lock up when teleporting nothing to a vault
NOTES
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Servers need to be updated!
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If your server has not updated yet, you can switch to the 'previous' branch until it has updated
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