Patch notes for Interstellar Rift BETA 0.2.13.00
FEATURES
-
Added multi-threaded system update EXPERIMENTAL
-
Causes every star system to run in a separate thread. Which should increase performance when multiple systems are active.
-
Can be enabled by setting "MultithreadedSystemUpdate" to "true" in the server.json file
-
This feature is highly experimental and will be temporarily enabled on the PVP & PVE Server
-
-
Added new device: Local Teleporter
-
Can be used to teleport to another local teleporter instantly
-
Resource Cost: 150 Iron, 150 Copper, 150 Silicon, Crystal Vectronium 250
-
Power usage: 500 per teleport, with a buffer of 1000
-
-
Editor light mode can now be switched while in ceiling mode
-
Failed ship upgrades will now be refunded to your personal vault
BALANCE
-
Fixed resource costs of Chipset Break Firewall Percentage, was 1 silicon is now 10.
-
All counter hacking chipsets recipes now cost 10 brass instead of 1, (and also 1 gold and 10 silicon)
-
Changed recipe of deployable drone: 2 Drone Construction Components, 500 Copper, 1200 Standard Ammo
-
Changed recipe of deployable drone {empty}: 2 Drone Construction Components, 500 Copper
-
Changed recipe of deployable repair drone: 2 Drone Construction Components, 500 Copper
-
Data core and hacking terminal power usage multiplier when damage was reduced from 10 to 2
-
Some devices now drain power when a player is in the room (terminals, ship editor terminals, engineering terminals, holo tables, and trade terminals)
BUGFIXES
-
Fixed bug where protection GUI would not handle protection duration of more then a day correctly
-
Fixed bug where the mouse mode would not be set correctly when going back to the main menu, allowing the mouse to go outside of the screen
-
Fixed bug where slow lockstep update would slow down the mouse cursor
-
Fixed bug where data core terminal slots would become locked when moving data cores during a ship modification
-
Fixed bug where small teleporter could not be used to teleport inside the ship while in warp
-
Fixed bug where ship upgrade would not correctly use the resources of the ship the upgrade was confirmed on, if the upgrade was initiated on a different ship
-
Fixed bug where a ship's throttle would not be reset when disabled, leading to unresponsive thrusters once the ship was repaired
-
Fixed graphical issues after rifting
-
Fixed a desync in batteries and capacitors
-
Fixed a client crash in the drone bay automation UI
-
Fixed a crash on exit involving the logger
-
Improved rift route finding to avoid blatantly unnecessary stops
VISUAL
- Added new rift effect shader
SOUNDS
-
Footstep sounds for the player character are now twice as loud
-
Warp sounds are now half as loud
-
Fixed footstep sounds not listening to the settings correctly
NOTES
- Servers need to be updated
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.