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Patch notes for Interstellar Rift BETA 0.2.13.00

FEATURES

  • Added multi-threaded system update EXPERIMENTAL

    • Causes every star system to run in a separate thread. Which should increase performance when multiple systems are active.

    • Can be enabled by setting "MultithreadedSystemUpdate" to "true" in the server.json file

    • This feature is highly experimental and will be temporarily enabled on the PVP & PVE Server

  • Added new device: Local Teleporter

    • Can be used to teleport to another local teleporter instantly

    • Resource Cost: 150 Iron, 150 Copper, 150 Silicon, Crystal Vectronium 250

    • Power usage: 500 per teleport, with a buffer of 1000

  • Editor light mode can now be switched while in ceiling mode

  • Failed ship upgrades will now be refunded to your personal vault

BALANCE

  • Fixed resource costs of Chipset Break Firewall Percentage, was 1 silicon is now 10.

  • All counter hacking chipsets recipes now cost 10 brass instead of 1, (and also 1 gold and 10 silicon)

  • Changed recipe of deployable drone: 2 Drone Construction Components, 500 Copper, 1200 Standard Ammo

  • Changed recipe of deployable drone {empty}: 2 Drone Construction Components, 500 Copper

  • Changed recipe of deployable repair drone: 2 Drone Construction Components, 500 Copper

  • Data core and hacking terminal power usage multiplier when damage was reduced from 10 to 2

  • Some devices now drain power when a player is in the room (terminals, ship editor terminals, engineering terminals, holo tables, and trade terminals)

BUGFIXES

  • Fixed bug where protection GUI would not handle protection duration of more then a day correctly

  • Fixed bug where the mouse mode would not be set correctly when going back to the main menu, allowing the mouse to go outside of the screen

  • Fixed bug where slow lockstep update would slow down the mouse cursor

  • Fixed bug where data core terminal slots would become locked when moving data cores during a ship modification

  • Fixed bug where small teleporter could not be used to teleport inside the ship while in warp

  • Fixed bug where ship upgrade would not correctly use the resources of the ship the upgrade was confirmed on, if the upgrade was initiated on a different ship

  • Fixed bug where a ship's throttle would not be reset when disabled, leading to unresponsive thrusters once the ship was repaired

  • Fixed graphical issues after rifting

  • Fixed a desync in batteries and capacitors

  • Fixed a client crash in the drone bay automation UI

  • Fixed a crash on exit involving the logger

  • Improved rift route finding to avoid blatantly unnecessary stops

VISUAL

  • Added new rift effect shader

SOUNDS

  • Footstep sounds for the player character are now twice as loud

  • Warp sounds are now half as loud

  • Fixed footstep sounds not listening to the settings correctly

NOTES

  • Servers need to be updated
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