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Experimental version e0.2.15.00 is now live!

Hi everyone,

The latest update for Interstellar Rift (e0.2.15.00) is now available on the experimental branch.

We'll treat this one a little bit different than other experimental versions, as it wil go live for everyone pretty soon, instead of the normal 2 week gestation period. Our plan is to release it after the weekend on Monday the 22nd of June.

What's in this new update?

It contains reworks of some existing UI systems for the most part, we overhauled the mission system and with it refreshed the tutorials. You can now find a new mission tab on your GRIP where you can manage your accepted missions.

We've also added a couple of new building blocks, tweaked some of the weapons, and added a new advancement system, among other things.

Please check it out and don't hesitate to let us know if things are not working as you would expect!

For all the changes and bug fixes please see the patch notes linked below.

Thank you all for playing, and see you star-side!

  • The Split Polygon Team.

Link to the patch notes

**To enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option

Please note that galaxy files opened in the experimental build, may turn out to be broken when going back to the regular build. It is recommended to start a new save file when trying the experimental build.**

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