Patch notes for Interstellar Rift 0.2.15.00
FEATURES
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Added new building blocks to the editor:
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Hexagon Wall (25 Iron)
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Hexagon Floor (25 Iron)
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Hexagon Ceiling (25 Iron)
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Hexagon Wall Light (25 Iron, 5 Copper)
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Hexagon Ceiling Light (25 Iron, 5 Copper)
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DecoBlock Wall (25 Iron)
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DecoBlock Wall Light (25 Iron, 5 Copper)
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Tutorials now unlock in order
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Removed the Guide
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Moved damaged device markers from guide to Repair Gun (Toggleable, by default they show when a Repair Gun is equipped)
BALANCE
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Changed tier of Torpedo Launchers to tier 0, resource cost:
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500 Steel
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125 Copper
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1500 Iron
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Rebalanced torpedo damage and resource cost, and added improved torpedo.
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Standard torpedo damage increased from 2500 to 3000, recipe changed, is now:
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40 Iron
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30 Steel
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60 Nitrous Oxide
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Improved torpedo damage 4500, recipe:
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40 Brass
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30 Steel
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60 Nitrous Oxide
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Advanced torpedo base damage increased from 2500 to 5000, recipe unchanged.
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Changed recipe and damage of rail gun ammo:
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Standard Rail Gun Ammo damage from 200 per tick for 20 ticks to 250, recipe:
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40 Tungsten
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60 Carbon
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Advanced Rail Gun Ammo damage from 2000 per tick for 20 ticks to 2500, recipe:
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75 Tungsten
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5 Titanium
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60 Carbon
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Repair Gun now uses Carbon instead of Silicon in its recipe
UI
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Reworked mission UI
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Missions can now be found on your GRIP
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Missions can be individually toggled to be active
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The HUD only shows bullet points and direct objectives
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Added new pop up system to cover mission updates and advancements
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Tweaked color and borders of GRIP screen to increase readability of content
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Reworked options and server options menu
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Reworked in-game options menu
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Options can now be reset to defaults
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Added advancements tab to the GRIP, gives credits & reputation as reward for small objectives that are completed. (Popups can be disabled)
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Markers now fade out when you are close to them
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Added ability to highlight UI buttons
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Tutorials now start with a popup with a short description
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Players are now prompted to complete at least one tutorial if they haven't done so
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New hover labels when players look at devices, these show the device name, the interaction key, and in some cases a key to go to the encyclopedia case, more to be added. (Parts of this can be disabled)
BUG FIXES
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Fixed mail sound being in the "SFX" group instead of the "UI" group
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Fixed some sounds being queued play while in the editor
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Bullet materials no longer update every frame (Performance)
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Cache some components in bullets so we don't need to request them every frame (Performance)
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Fixed colored text not working in loading screen
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Fixed a server side login error that could occur when reconnecting after disconnecting before finishing the previous login attempt
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Fixed a client crash that could occur when opening the map on a terminal just when the ship was destroyed (This was worked around a while ago, but the added logging has now resulted in us being able to properly fix it)
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Fixed a client crash that could occur when pressing the ship stats firewall overview button at the exact moment the ship was destroyed
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Fixed a crash when an offline player would be sent a mail.
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Removed corrupt textures that would still try to load but were unused
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Fixed a crash when upgrading ships
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Fixed a bug where upgraded ships would not be send to clients correctly
NOTES
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Servers need to be updated.
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If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated
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Please report failed rifts or duplicated ships on our Discord or on the bug reporting subforum, and include at least the following details:
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what server you were on
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The name of your ship
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The system you were rifting from
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The system you were rifting to
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