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Patch notes for Interstellar Rift 0.2.15.00

FEATURES

  • Added new building blocks to the editor:

    • Hexagon Wall (25 Iron)

    • Hexagon Floor (25 Iron)

    • Hexagon Ceiling (25 Iron)

    • Hexagon Wall Light (25 Iron, 5 Copper)

    • Hexagon Ceiling Light (25 Iron, 5 Copper)

    • DecoBlock Wall (25 Iron)

    • DecoBlock Wall Light (25 Iron, 5 Copper)

  • Tutorials now unlock in order

  • Removed the Guide

  • Moved damaged device markers from guide to Repair Gun (Toggleable, by default they show when a Repair Gun is equipped)

BALANCE

  • Changed tier of Torpedo Launchers to tier 0, resource cost:

    • 500 Steel

    • 125 Copper

    • 1500 Iron

  • Rebalanced torpedo damage and resource cost, and added improved torpedo.

    • Standard torpedo damage increased from 2500 to 3000, recipe changed, is now:

      • 40 Iron

      • 30 Steel

      • 60 Nitrous Oxide

    • Improved torpedo damage 4500, recipe:

      • 40 Brass

      • 30 Steel

      • 60 Nitrous Oxide

    • Advanced torpedo base damage increased from 2500 to 5000, recipe unchanged.

  • Changed recipe and damage of rail gun ammo:

    • Standard Rail Gun Ammo damage from 200 per tick for 20 ticks to 250, recipe:

      • 40 Tungsten

      • 60 Carbon

    • Advanced Rail Gun Ammo damage from 2000 per tick for 20 ticks to 2500, recipe:

      • 75 Tungsten

      • 5 Titanium

      • 60 Carbon

  • Repair Gun now uses Carbon instead of Silicon in its recipe

UI

  • Reworked mission UI

    • Missions can now be found on your GRIP

    • Missions can be individually toggled to be active

    • The HUD only shows bullet points and direct objectives

  • Added new pop up system to cover mission updates and advancements

  • Tweaked color and borders of GRIP screen to increase readability of content

  • Reworked options and server options menu

  • Reworked in-game options menu

  • Options can now be reset to defaults

  • Added advancements tab to the GRIP, gives credits & reputation as reward for small objectives that are completed. (Popups can be disabled)

  • Markers now fade out when you are close to them

  • Added ability to highlight UI buttons

  • Tutorials now start with a popup with a short description

  • Players are now prompted to complete at least one tutorial if they haven't done so

  • New hover labels when players look at devices, these show the device name, the interaction key, and in some cases a key to go to the encyclopedia case, more to be added. (Parts of this can be disabled)

BUG FIXES

  • Fixed mail sound being in the "SFX" group instead of the "UI" group

  • Fixed some sounds being queued play while in the editor

  • Bullet materials no longer update every frame (Performance)

  • Cache some components in bullets so we don't need to request them every frame (Performance)

  • Fixed colored text not working in loading screen

  • Fixed a server side login error that could occur when reconnecting after disconnecting before finishing the previous login attempt

  • Fixed a client crash that could occur when opening the map on a terminal just when the ship was destroyed (This was worked around a while ago, but the added logging has now resulted in us being able to properly fix it)

  • Fixed a client crash that could occur when pressing the ship stats firewall overview button at the exact moment the ship was destroyed

  • Fixed a crash when an offline player would be sent a mail.

  • Removed corrupt textures that would still try to load but were unused

  • Fixed a crash when upgrading ships

  • Fixed a bug where upgraded ships would not be send to clients correctly

NOTES

  • Servers need to be updated.

  • If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated

  • Please report failed rifts or duplicated ships on our Discord or on the bug reporting subforum, and include at least the following details:

    • what server you were on

    • The name of your ship

    • The system you were rifting from

    • The system you were rifting to

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