Patch notes for Interstellar Rift 1.0.0.60
FEATURES
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Added a /disconnect client command, which disconnects you from the current game
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Added a /hardDisconnect client command, which disconnects you from the current game without saving (if in a singleplayer game)
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Automated weapons can no longer fire in a no-fire zone
PERFORMANCE & OPTIMIZATIONS
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Optimized system saving
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Reduced system save size for servers with many fleets
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Made mission generation smarter in terms of checking what systems to load and when
MODDING
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These changes were made by request to make modding / creating a server manager easier
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Adjust construction of ghost client executable path so that the parent process is not required to be named IR.exe
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Made GameServer public instead of internal
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Added a UniverseController.IsInitialized boolean that is true while the universe is initialized
BUG FIXES
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Removed non-existent highlight texture in Repair Drone UI
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Fixed a server crash that could occur when teleporting
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Fixed a client crash that could occur in the drone control terminal UI
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Fixed a system update thread crash when storing a ship using an admin command
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Fixed a desync related to crew membership
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Fixed a crash that could occur when a monitor had a name with non-Latin alphabet characters
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Trade data cartridge should no longer show tools on stations without a tool store, or resources without a resource store
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Drones will no longer sell resources to stations without a resource store or tools to a station without a tool store
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Fixed a client crash that could occur when on a ship with a shield generator and/or a power cell at the instant an upgrade cartridge was applied
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Fixed a client crash that could occur when using a repair gun on a ship just as it was destroyed
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Fixed tool manifest and engineering terminal showing the wrong name for player equipment
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Removed "NAME" filter from holotable filter list
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Fixed HSC Excavator Mk II having two vents and the armor generator in the wrong powergroup
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