Patch notes for Interstellar Rift 1.0.3.70
BUG FIXES
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Fixed being able to store ships that are wanted (reported by (https://www.bugtracker.split-polygon.com/BugReportDetails/397))
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Fixed newly placed cargo devices not being taken into account for fully loaded warp power usage info until another device was placed (reported by YaoiCatboy)
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Fixed power transfer boxes not having a big enough buffer to continually supply their maximum discharge rate (very thoroughly reported by Obsidiman)
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Exposed stations with possible advanced fuel for sale to the player in f.e. the shipflight HUD and the station list (reported by (https://www.bugtracker.split-polygon.com/BugReportDetails/377))
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Fixed opening the ship editor in-game canceling authentication with Steam, causing upgrades of ships with DLC items on them to fail (reported by silentradios)
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Fixed being unable to synchronize ACTRs by turning off their power (reported by Obsidiman)
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Fixed being able to warp immediately after having cancelled a previous warp countdown just before 0 (reported by Ancalimon)
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Fixed ship removal mail not always showing accurate reasons
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Fixed a small drift in the Station Shield duration
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Fixed other players not seeing ongoing drone construction on the drone bay UI
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Fixed moving a crate from the fleet vault to to a ship restoring leftover resources to the crew vault instead of the fleet vault
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Fixed ship selection popup for vault not showing ships owned by fleet members
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Fixed vault full check when salvaging a ship
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Fixed crash when storing a ship before the first save
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Fixed crash when launching an escape pod
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Fixed crash when copying a drone bay automation cartridge
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Fixed crashes in player store caused by removed devices
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Avoid crashes in text field logic
NOTES
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Servers need to be updated
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Planned further fleet & crew synchronization improvements have been postponed until the next patch
[
](https://www.discord.gg/interstellarrift) If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
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