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Patch notes for Interstellar Rift 1.0.3.70

BUG FIXES

  • Fixed being able to store ships that are wanted (reported by (https://www.bugtracker.split-polygon.com/BugReportDetails/397))

  • Fixed newly placed cargo devices not being taken into account for fully loaded warp power usage info until another device was placed (reported by YaoiCatboy)

  • Fixed power transfer boxes not having a big enough buffer to continually supply their maximum discharge rate (very thoroughly reported by Obsidiman)

  • Exposed stations with possible advanced fuel for sale to the player in f.e. the shipflight HUD and the station list (reported by (https://www.bugtracker.split-polygon.com/BugReportDetails/377))

  • Fixed opening the ship editor in-game canceling authentication with Steam, causing upgrades of ships with DLC items on them to fail (reported by silentradios)

  • Fixed being unable to synchronize ACTRs by turning off their power (reported by Obsidiman)

  • Fixed being able to warp immediately after having cancelled a previous warp countdown just before 0 (reported by Ancalimon)

  • Fixed ship removal mail not always showing accurate reasons

  • Fixed a small drift in the Station Shield duration

  • Fixed other players not seeing ongoing drone construction on the drone bay UI

  • Fixed moving a crate from the fleet vault to to a ship restoring leftover resources to the crew vault instead of the fleet vault

  • Fixed ship selection popup for vault not showing ships owned by fleet members

  • Fixed vault full check when salvaging a ship

  • Fixed crash when storing a ship before the first save

  • Fixed crash when launching an escape pod

  • Fixed crash when copying a drone bay automation cartridge

  • Fixed crashes in player store caused by removed devices

  • Avoid crashes in text field logic

NOTES

  • Servers need to be updated

  • Planned further fleet & crew synchronization improvements have been postponed until the next patch

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