Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Patch notes for Interstellar Rift 1.0.4.00

BUG FIXES

  • Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join

  • Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)

  • Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted

  • Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long

  • Reduced memory usage caused by loading entities (f.e. when rifting)

  • Fixed objective summary in "Repair door" step of the repair tutorial

  • Fixed a case where a system would fail to save

  • Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")

  • Fixed DeviceStateLoader threads sometimes crashing

  • Fixed crash when attempting to mine certain asteroids

  • Fixed crash on startup if the game is unable to determine what the current display mode is

  • Removed unused models that were causing failed texture loads when they were cached

CHANGES

  • Extensive code changes to allow for cross-play between stores and easier porting to other stores

NOTES

  • Servers need to be updated

[

1 / 1 · 100%

](https://www.discord.gg/interstellarrift) If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения