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Fixes and improvements 05/15/2016

Some hot fixes and improvements are here! (Yet we are still keep working on some others)

Here is the list of some significant ones:

- “Deconstruct your Goliath” function Want to free your Goliath slot but all your garages are already full? No need to cruelly burn down to ashes spare Wooden Goliaths no more. Now you can deconstruct them! (not only the Wooden ones, of course, any of them). Check your Goliath Construct building – there will be new tab waiting for you.

- Hold button to keep cutting the trees Now you can put something heavy on the button and enjoy some [insert your leisure activity here], while Gromov cut all the trees for you!

- The sounds are back! We are happy to reunite with our sounds (yes, we’ve got them lost in the last build due to the very nasty bug, we are terribly sorry). Now it’s even more fun to use your weapons, monsters become even more vocal. Hear them ROARRR!

- Interact problem (controllers/keyboard) We fixed the problem with interaction with objects (the one, where you pressed button to interact over and over again to make it happen - it was caused by the priority going to the movement which stopped the initiated action). Anyway, now you can chop trees, open chests and talk to NPCs almost on the run!

- Collecting loot improved (speed increased) Did you know that you can hold interact button to collect the loot lying around instead of collecting each log separately? You probably didn’t, because all the loot was floating to you too slow causing you to punch the button over and over again. No more! And forget about logs awkwardly chasing you while floating in the air after you running away from them.

- Changed “forest” biome battle music We got tired of the last one, and the new one is pretty cool.

**- Fixed transition between exploration and battle music. ** Not tracks doesn’t that awkwardly.

- Summer trees on “winter” biome – no more. We don’t even know they were there, but they apologize.

- Russian texts – we read them all once again and fixed some mistake. We laughed a lot – partially on our mistake, but mostly on our hilarious texts.


Thank you a lot guys for sending us reports, bugs, suggestions and opinions. We read all of these and we take action. During the next week we are planning to prepare next big update, where will be more stuff – more fixed bugs, more improvements. Hope our current imperfections are not preventing you from plying and enjoying our game. If they do – please stay tuned. We thank you for your understanding and constantly working on things you send us.

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