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Dead Age 2: Update 8 User Feedback Part 2

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Dear Survivors,

Dead Age 2 is available now on Early Access!!! Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in steam to survive in our huge quest.

We have again adjusted some points based on your feedback, e.g. the timing of shop refills to be on a global or added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions.

Here is today's changelist

Wednesday: -fixed that after establishing your alliances in the final quest with Lydia you no longer can negotiate with the left over faction -changed fernando's quest so you can no longer visit the quest location without him indefenitely -fixed a dialogue that occured at the end of Sarah's quest even when she was dead -fixed some issues related to the passive loot location scouting every 5 days -fixed a crash (introduced in 0.4.7) that occured when the fight against Dexter started -fixed some issues that could occur due to the fast dialogue skipping added in 0.4.7 Friday: -fixed one of the civilian combatants holding his gun the wrong way -fixed that during the final quest temporary characters like side quest doctors could interfere with the fights -fixed that random encounters on the last step in the final quest could interfere with the fights -added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions -added a dialogue option to the merchant at the Army outpost in City West to guide the player if he searches for the armor -fixed the dialogue option in Tessa's quest briefing, that gives you medkits was not disabled after you chose it (resulting in unlimited medkit exploit) -fixed a dialogue in Tessa's quest mentioning Sarah instead -fixed that one of Fernando's dialogues during Tessa quest triggered in a way that when leaving the game right away the result of that dialogue was not saved and got lost -changed the timing of shop refills to be on a global, fixed 5 day cycle instead of depending on the players last visit -changed the mechanic how the USArmy Armor is added to the merchant by Lana's quest so it is always available -updated several particles in the game from unity's legacy shader to latest shader (possibly fixing some remaining graphics crashes? for example in the hospital scene) -fixed that talking to a baarkeeper about an already assigned side quest would spawn a new ghost locations every time -fixed that the game got stuck when doing Joseph's quest in the prison when the main character was the only party member -improved allied AI so it wont use skills that have no value in the current situation eg: "Return fire" when no ranged enemy fighters are present -added a new debug mechanic: if the game is in a fight and not waiting for player input after a wait delay of 10 seconds without any new combat / AI command happening the game will assume it got stuck and create a crash report. This will hopefully help iron out some of the remaining random freezes and similar problems in combat that are too difficult to reproduce

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