Cloud Saves, Controller Menus and a Smarter Map
Thanks for all the feedback since the Turbo Deluxe Edition launched. I read every post, and here is what the last two days of work turned it into.
New
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Controller support (work in progress) Menus, the inventory, the shop and overworld travel can be played with a controller. Card play in fights still needs a mouse or touch; full controller play is coming later.
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Steam Cloud saves Characters now sync between your machines, including Steam Deck. Existing saves carry over automatically.
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Native Linux and SteamOS The Linux executable name is fixed, so the game launches natively on Linux and Steam Deck and Proton is no longer needed.
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Steam Deck keyboard The on-screen keyboard opens for the character name and feedback fields.
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Pause on Steam overlay Opening the Steam overlay during a fight pauses the game.
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8 character slots Up from 3, so you can keep one of every class.
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Fullscreen option A new checkbox in the settings menu.
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Enemy attack countdown A glowing card now shows the seconds left until the attack lands.
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See any place on the map Hover over any city, fort or monastery to see its level and difficulty, even if you can't travel there yet.
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Liberated places stand out Places you have won keep their color when they are out of reach, and a place the enemy has retaken shows bright red.
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Find what is left in a nation On the Progress tab of the inventory, select a nation's emblem to fly to it and flash the places still to liberate.
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11 new tips of the day Covering monasteries, leveling up, card collecting, moving stacks and the new map features.
Improved
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Victory screen The first click finishes the results, the next shows any level-up or reward messages, and only then does a click leave. Nothing gets skipped by accident.
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Faster finish Cards fly to the goal cells more quickly at the end of a fight.
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Cheaper consumables Potions, scrolls and the Tent cost half as much.
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Overworld spells from the Spells tab Recall, Teleport and Water Breathing cast with a single click while the inventory is open.
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Spells check their target If the board changes during a cast and the target is no longer valid, the spell fizzles and refunds its mana.
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Clearer board Stack, goal cell and free cell outlines are easier to see, and tall stacks stay clear of the action bar.
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Buttons respond Buttons across the game now tint on hover and press.
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Language menu The language list has a scrollbar and scrolls at a sensible speed.
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Translations German has been rewritten, and Russian and Japanese have had a thorough pass.
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Music volume It stays at your setting after resting at an inn.
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Pause button The Pause button in fights works again.
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Feedback form You can back out while it is sending, and it gives up sooner when the service is unreachable.
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Stability Smoother victory replays after board-shuffling spells, steadier spell targeting, and cards no longer stick to the cursor after very fast clicks.
Thanks for playing FreeCell Quest.
- Bryan
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