Day 1.. about to fall asleep at my desk
So. Wow. It's been amazing. I've been up since 12AM Pacific, and will likely be up til 12AM Pacific. Game has reviewed really well.. could not be happier at the result, or how warmly the Steam community has welcomed our little game.
So, thanks, it's been a fun day (and looks set to continue being so). I'm going to send my coder, Roper, to bed.. because it's late here in the UK. I wanted to post a list of fixes we've gotten into the game today. We couldn't have done this without the epic bug list forum thread, and the patience with which you've all walked us through your issues. Excited to get back to work tomorrow ;) first job is fixing that bloody dialogue ratchet.
v1.0.0 - v1.0.2 Improved thumbstick deadzones in settings menu
v1.0.2-v1.0.8d Fixed issue with negative times being uploaded to the leaderboard Fixed issue with a chance that the time for a level would be uploaded for the next level Ranks now show for core-levels leaderboard times Widened leaderboard display to accomodate longer usernames. Changed how pause is triggered via the overlay (should fix the camera bobbing bug) Fixed issue with the game resetting, if you were shot during the win-sequence on a level Prevented the win-sequence from triggering if you were shot before entering the exit tile Activating a checkpoint during slow-mo of being shot, no longer sets that checkpoint Fixed achievements not being triggered Previously awarded achievements should trigger upon loading this patch
note: leaderboards will still have errors on them caused by the bugs above. I'll be doing a sweep tomorrow to clear these, but there's no point doing so until player base have by and large updated :)
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