Beta goes Mainstream
Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:
Patch Notes 1.1.3.73
Implemented:
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All changes & fixes from the previous betas:
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ADD: More particle effects
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ADD: Full Game Soundtrack by Seph Carissa
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CHANGE: Data structure management improvement of tile maps
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CHANGE: Minor save-game storage improvements
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CHANGE: Performance improvements on lower-end and integrated GPUs
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CHANGE: Language decoding algorithm improvements
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CHANGE: Tile drawing changes under the hood
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CHANGE: Internal handling of the game quitting
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FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session
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FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score
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FIX: When players had no hi-score, the game would display "-1" instead of 0.
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FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer.
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FIX: Crash on exit with Steam still considering the game to be running.
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FIX: Instead of the "8" clue, the tile would display a bomb icon.
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FIX: Exploit on reaching certain achievements via saved game
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FIX: Saving a game would sometimes crash the game (save game still got created)
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FIX: Crash on start due to possible type mismatch
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FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.
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Returned with a vengeance:
- Steam Stats are now being updated correctly again (this was disabled in the beta)
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