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Depth and Elements and Stuff

-=: Beta Version 0.9.2 :=-

[NEW] New items: circuit breaker, enlightenment, Sand's locket, playa dust [NEW] Water looks deeper [NEW] The dark forest has deep pits [NEW] More awesomer-looking lightning [NEW] Second lightning bolt can start forest fires [NEW] All elements (fire, ice, lightning, acid, fear) have weakness, resistance, immunity and healing [NEW] Most of the enemies in the game have been updated to have weaknesses, resistances, etc. to elements [NEW] Trying a new algorithm for the blocks on gate screens for the overworld [NEW] HUD glows when Roq is at one tooth of courage or less

[+++] Hitting invincible stuff makes sparks and a unique sound [+++] Swordless dungeon 2 is watery [+++] Mountain and cave blocks look better because they fit together nicely [+++] Dialogue has slight pauses for question marks and exclamation points [+++] Improved the placement of some stairs on the overworld [+++] The crow guides you properly throughout the game and can get scared by the tophat [+++] Started fixing the offsets of some reflections so they look accurate [+++] Blocks at the edges of the overworld and dungeons look better [+++] The edges of the screen look better at the tallest ratio (4x3) [+++] Bridges look better [+++] Shades can appear in dungeons 3-9 [+++] Increased the time between spawns for the Ice Virlocke (is not a little easier)

[FIX] Fixed a bug that caused many of the foe groups to never appear on the overworld [FIX] Fixed the ghost pillar not going down if struck at point blank range [FIX] Fixed edge cases where a hidden entrance to a secret cave could not be placed [FIX] Fixed enemies not being able to walk from off-screen onto stairs [FIX] Blob3 splits into two Blob2s as originally designed [FIX] Cannot get damaged from burrowed Zurrubs when first walking onto the screen [FIX] Ice dragons cannot face the wrong way [FIX] Fixed a bug that prevented advanced gates (like the ghost pillar) from appearing on the overworld [FIX] Dungeons 3 and 4 cannot be behind advanced gates [FIX] Fixed shield tower not going down sometimes [FIX] Area ambience properly resumes after playing story-driven music

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