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80 Things

Songbringer has had a private, closed beta in progress since February 2016.

-=: Beta Version 0.9.C :=-

[NEW] Goal chamber chest opening animation [NEW] The glove gate; requires the glove to pass [NEW] Animation shows when the courage shield is ready to absorb damage [NEW] Zchivek and Ntinel explosions can open secret walls [NEW] Procedural song for boss battles; changes the key for each boss [NEW] Procedural songs for the gate item room, before boss room, boss roar and goal room [NEW] Player 2 auto-human feature uses AI until player 2 presses some buttons [NEW] New bomb animations distinguish a bomb that can be picked up versus a bomb that was placed [NEW] New animation for when the bomb is picked up by the tophat [NEW] Dungeon one has an alternate drum note pattern [NEW] Karsh (the water enemy) is more noticeable [NEW] New art for the boss door sides

[+++] Jib can scan stuff from a little farther away, so he succeeds a lot more [+++] Jib backs away from Roq during dialogue so it's clearer who is talking [+++] Worm boss is more challenging (spews acid) and unpredictable [+++] Psychedelic cactus shader uses a vignette [+++] Slower walking when colliding with stuff [+++] Item chest is more obvious that it is locked (red and not floating) [+++] Foes drop a small AOE damage effect when melee attacking; they can damage the enviroment [+++] Songbringer dungeon no longer has too many secret walls [+++] A story element explains how item crafting is permanent [+++] Secret walls are limited by the dungeon size [+++] The opacity of shadows has been tuned [+++] Pause now fully pauses the game [+++] Items always land on open ground [+++] Low HP sound is timed with the music [+++] Option to limit low HP sounds and rumble (repeats 3x then does the animation only) [+++] Blood falls when it hits the sky and fades out if landing on a wall [+++] Rocks falling always land on open ground [+++] Rocks break apart into smaller rocks so they look better near ledges [+++] Player can slide into the next area (ice dungeon) [+++] Procedural songs can have random note velocity applied to drums [+++] New animations for Zero [+++] Zero delays before doing his mirage guidance so you can see his animation clearer [+++] Music fades out when playing the meditate sound [+++] Properly y-aligned Rockface' dialog [+++] Pushing a pillar causes nearby skeletons to fall over

[FIX] Fixed shadows when transitioning between areas so they fade in and out better [FIX] Demon's tooth item platform no longer comes down too early [FIX] Fixed a situation where two camera zooms could happen at once [FIX] Roq always walks onto open ground when transitioning between areas [FIX] Fixed a bug where Velle's charged sound could continuously play when exiting the room [FIX] Fixed a bug where the hero could be damaged by an invisible Ice Dragon [FIX] Fixed a bug which prevented the achievement for completing the sandy dungeon [FIX] Mouse button(s) no longer advance dialog and menus [FIX] Fixed "dancing" when walking SW or SE out of stairs or hole [FIX] Fixed a bug where sound loops could still be active after quitting to the main menu [FIX] Fixed being able to walk on top of pillars when using left or right stairs [FIX] Fixed a bug where items could be inside pillars and statues [FIX] Fixed a bug where a hidden item chest could be buried under pillars [FIX] Sword is properly re-equipped after a swordless dungeon [FIX] Enemies can no longer die with the frozen shader still enabled [FIX] Fixed skeletons being able to fall over twice [FIX] Fixed auto-pause not being able to resume

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