1.0.1.0 - Content update: 3 new weapons, stages, and game modes
New content has been added into DBB, including three new weapons, stages and game modes.
Weapons (the best stuff)
Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives
Pitchfork Extremely long reaching melee weapon with moderate damage and speed
Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-second
Game modes
Random weapons, respawn All-vs-all respawn mode with random spawn-rolled weapons (like My Trusty Weapon + respawn, but doesn't roll unique weapons)
Brewer vs Bureau, random weapons, respawn Team-vs-team respawn mode with random spawn-rolled weapons
All-vs-all, low gravity 25% gravity all-vs-all match (all the physics affected, experimental)
Three new stages
Scaffolds, Wavy, and Buried
Other tweaks and fixes also applied, check the changelog!
Full changelog:
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New weapon: Grenade Launcher - Fires explode-on-player-touch explosives that have more bounce on them than other explosives
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New weapon: Pitchfork - Extremely long reaching melee weapon with moderate damage and speed
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New weapon: Autostabber - Extremely fast close-range melee weapon with low single damage but high damage-per-second
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New game mode: Random weapons, respawn - all-vs-all respawn mode with random spawn-rolled weapons
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New game mode: Brewer vs Bureau, random weapons, respawn - team-vs-team respawn mode with random spawn-rolled weapons
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New game mode: all-vs-all, low gravity - 25% gravity all-vs-all match (all the physics affected, experimental)
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Three new stages: Scaffolds, Wavy, and Buried
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Identity Crisis: "elf's" hit points are now more upscaled by player count: 250 for 4 players (from 200), 300 for 5 players (from 250), and 350 for 6 players (from 300)
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Identity Crisis: "elf's" extra speed multiplier increased from 20% to 25%
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Identity Crisis: +2 player count offset for stage scaling is now applied (uses bigger stage variants)
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Identity Crisis: marked as "experimental"
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Dorf Ball: the ball now has 0.16 second cooldown between hits
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Rocket Launcher's main attack's and special's projectile speed decreased by 20%
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Rocket Launcher's attacks' tile damage multiplier increased from 100% to 150%
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Weapon collider adjusting
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Darkened background objects
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Stage colors tweaked
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New gameplay option: player bounciness - controls the bounce percentage of players
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Player default bounce increased from 22% to 30%
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Camera now keeps the focus on the dead players for a brief moment
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Explosion force center adjusted further down (makes explosions push players a bit more upwards)
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Fixed the coffin sprite black hairline visual artifact
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Pieces of meat now fly a bit more randomly
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Tile on hit shaking is now more prevalent
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Game mode order changed, one-vs-many modes are now to the left in the menu
Have a great weekend, and let us know how you like these, especially the new weapons! Cheers!
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