Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

1.0.1.0 - Content update: 3 new weapons, stages, and game modes

New content has been added into DBB, including three new weapons, stages and game modes.

Weapons (the best stuff)

Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives

Pitchfork Extremely long reaching melee weapon with moderate damage and speed

Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-second

Game modes

Random weapons, respawn All-vs-all respawn mode with random spawn-rolled weapons (like My Trusty Weapon + respawn, but doesn't roll unique weapons)

Brewer vs Bureau, random weapons, respawn Team-vs-team respawn mode with random spawn-rolled weapons

All-vs-all, low gravity 25% gravity all-vs-all match (all the physics affected, experimental)

Three new stages

Scaffolds, Wavy, and Buried

Other tweaks and fixes also applied, check the changelog!

Full changelog:

  • New weapon: Grenade Launcher - Fires explode-on-player-touch explosives that have more bounce on them than other explosives

  • New weapon: Pitchfork - Extremely long reaching melee weapon with moderate damage and speed

  • New weapon: Autostabber - Extremely fast close-range melee weapon with low single damage but high damage-per-second

  • New game mode: Random weapons, respawn - all-vs-all respawn mode with random spawn-rolled weapons

  • New game mode: Brewer vs Bureau, random weapons, respawn - team-vs-team respawn mode with random spawn-rolled weapons

  • New game mode: all-vs-all, low gravity - 25% gravity all-vs-all match (all the physics affected, experimental)

  • Three new stages: Scaffolds, Wavy, and Buried

  • Identity Crisis: "elf's" hit points are now more upscaled by player count: 250 for 4 players (from 200), 300 for 5 players (from 250), and 350 for 6 players (from 300)

  • Identity Crisis: "elf's" extra speed multiplier increased from 20% to 25%

  • Identity Crisis: +2 player count offset for stage scaling is now applied (uses bigger stage variants)

  • Identity Crisis: marked as "experimental"

  • Dorf Ball: the ball now has 0.16 second cooldown between hits

  • Rocket Launcher's main attack's and special's projectile speed decreased by 20%

  • Rocket Launcher's attacks' tile damage multiplier increased from 100% to 150%

  • Weapon collider adjusting

  • Darkened background objects

  • Stage colors tweaked

  • New gameplay option: player bounciness - controls the bounce percentage of players

  • Player default bounce increased from 22% to 30%

  • Camera now keeps the focus on the dead players for a brief moment

  • Explosion force center adjusted further down (makes explosions push players a bit more upwards)

  • Fixed the coffin sprite black hairline visual artifact

  • Pieces of meat now fly a bit more randomly

  • Tile on hit shaking is now more prevalent

  • Game mode order changed, one-vs-many modes are now to the left in the menu

Have a great weekend, and let us know how you like these, especially the new weapons! Cheers!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения