1.0.0.1 - Slow-mo effect adjusting options added
If you want to tweak the slow-mo effect, for normal and respawn modes separately, or turn it off completely for both, this can now be done in the options (page 4). By default, the slow-mo effect for respawning players and respawn modes is now 30% faster, but it can be of course adjusted to match the normal setting.
The confetti effect triggered by the fratricide (5 kills in a row) was also potentially a bit too demanding for some machines (on top of dying physics kicking in at the same moment) so the amount of those particles was adjusted down.
Full changelog:
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Added two separate options for adjusting the death slow-mo effect, slow mo option and slow-mo (respawning players) option, both with values: off, short, brief, normal, and long; the latter option affect the respawning players (and respawn modes)
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By default, respawning players and respawn modes now have slightly shorter slow mo effect duration
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Fratricide confetti effect is now less CPU straining (launches 150 particles instead of 200)
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Battle Axe's main attack's hit sound made a bit quieter
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