1.0.0.4 - Weapon balancing, fuse & blood particle in-between render bug fix
This minor update contains some weapon balancing tweaks, notably making the Melee Gun more usable, as its firing attacks (main & special) can now be initiated in the air as well.
If you believe any weapon is in need of balancing, let us know by dropping a message in the weapon balancing thread in the discussions!
The cosmetic particle bug sometimes causing a few in-between spark and blood particles appearing when throwing an explosive or taking damage is now fixed too.
Full changelog:
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Fixed explosive fuse particle and blood from briefly appearing at from in-between locations of current and previous position
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Baton's upper attack's swing time increased from 0.12 seconds to 0.16 seconds
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Battle Staff's main attack's swing time decreased from 0.14 seconds to 0.12 seconds
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Battle Staff's upper attack's swing time decreased from 0.15 seconds to 0.13 seconds
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War Hammer's lower attack can no longer be performed in the air
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Melee Gun's main and special attack can now be performed in the air too
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Throwing Axe's main and upper attack's time between attacks increased from 0.6 seconds to 0.7 seconds
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Throwing Axe's special's time between attacks increased from 0.92 seconds to 1.22 seconds
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Grenade's lower attack's time between attacks increased from 1.75 seconds to 2.0 seconds
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Keg's main attack's time between attacks decreased from 1.4 seconds to 1.3
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Fire Flask's special attack's time between attacks time increased from 1.0 seconds to 1.2 seconds
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Bow's movement speed reduction increased from 8% to 10%
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Crossbow's movement speed reduction increased from 8% to 10%
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Corrected "Knock, knock" game mode description (no longer showing Finnish translation too)
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