0.9.7 - Brewer vs Bureau - Team mode update: team-vs-team, Dorf Ball, and more
0.9.7 is now live! New 2-vs-2 and 3-vs-3 game modes were added for co-op gameplay: four different team-deathmatch variants and a "dwarven football" game mode, Dorf Ball. Also other content and numerous fixes were also included in this update.
Details can be found here: http://blog.dwarvesmightfly.com/2015/05/brewer-vs-bureau-team-vs-team-modes.html
Full changelog:
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Team-vs-team mode, Brewers vs Bureau: vanilla team-vs-team (with team-based outfits)
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Team-vs-team mode, Team Weapons & My Trusty Weapon (Team): team-vs-team with team-specific weapons / own weapons
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Team-vs-team respawn mode, Brewers vs Bureau: vanilla team-vs-team with team-based outfits and shared k-d score
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Experimental game mode, Dorf Ball: dwarven football (knock the ball at opponent barrel)
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Bar Fight game mode: fists only, extra knockback
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New game mode collection, Teamwork: all the n-vs-n modes (except Moonshine & Overthrow) included, also Teamwork II with Overthrow
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Added "random teams" option: on (default) for randomized teams (as it was) or off for players 1-2 vs 3-4 and 1-2-3 vs 4-5-6
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Added "team kill penalty" option: 0, -1 (default), -2, or -3 points for a team kill in team respawn mode
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Team members now start next to each other in non-all-vs-one team modes
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The King now has 300 hp in Overthrow game mode, instead of 200
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Weapons in "My trusty weapon" mode are now unique for every player
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Team kill messages when an allied player is killed (opposing team or supporting team in Overthrow)
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Corpse meat physics changes
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"Elf" blood in Identity Crisis changed to match generic blood effect
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Replaced disable/enable corpse meat setting with count setting
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Player 1 beard made a bit more saturated, Player 2 beard a bit darker, Player 4 beard lighter, Player 5 beard a bit more purple
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"Dorfality" Pixel Display text changed to a less bright non-flashing one
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Added values for "damage for special" option: now incremented by 50, value range 50 to 400
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Added values for "default hit points" option: value range now 100 to 400
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"Extra constant projectile knockback" property added: Melee-gun and Repeater no longer knock players down from platform, unless something blocks them from being knocked upwards
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Melee-gun's main attack induction time decreased from 0.5 to 0.25 seconds, cooldown decreased from 1.94 to 1.44 seconds
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Rocket Launcher's special attack attack induction (and time between separate rockets) increased from 0.35 to 0.4 seconds
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Unarmed's upper attack loose item knockback multiplier increased from 1 to 2
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Baton's main attack loose item knockback multiplier increased from 1 to 2
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Shovel's upper attack loose item knockback multiplier decreased from 2 to 1.5
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Fixed a potential respawn timer bug causing the timer going below zero
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Fixed a dying bug caused by dying "simultaneous" by two damage sources (caused dying players stuck "walking in void")
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Fixed projectile particles being drawn between player and the previous shooting location between attacks
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"Experimental" tags added for experimental, work-in-progress, game modes (Moonshine and Dorf Ball)
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