0.9.6 - Weapon update: 3 new weapons (firearms!) and more
0.9.6 is now live, and three new weapons were added: Melee-gun, Repeater, and Rocket Launcher! There is also a mode for firearms only action, numerous weapons were balanced, and on-lava respawn fixed.
Details can be found here: http://blog.dwarvesmightfly.com/2015/05/weapon-update-firearms-attack-induction.html
Full change log:
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Three new weapons: Melee-gun, Repeater, and Rocket Launcher
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Boomsticks game mode: firearms only
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Attack induction property on attacks
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Players no longer respawn on lava (unless all the tiles are broken)
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Disable jumping property on attacks
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Explosion force centers placed lower: explosions now knock the player upwards more frequently (no force changes)
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Baton's special time between attack increased from 0.2 to 0.8 seconds
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Hand Cannon's all attacks now have 0.2 seconds of attack induction, 0.2 seconds of cooldown subtracted
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Hand Cannon's special attack now fires 4 projectiles, instead of 5; time between fires is now 0.16 seconds, instead of 0.14
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Halberd's movement speed penalty increased from 10% to 12%
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Battle Staff's main attack cooldown decreased from 0.38 seconds to 0.36 seconds
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Dynamite's all attacks (explosions) now deal 60 damage, instead of 50
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Grenade's all attacks (explosions) now deal 45 damage, instead of 40
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Keg's movement speed penalty decreased from 15% to 13%
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Keg's main attack throw distance increased a bit
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Keg's special attack now throws the kegs more apart from each other; cooldown increased from 1 to 2 seconds
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Added missing scale variants for one stage
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Color saturation 1.1 is now default, instead of 1.0
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Lava pourer option added: no, yes, and only if non-respawn mode options
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"Double kill" message now overrides kill taunts
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"Killed by" message made just a notch bigger
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