0.9.8.2 - More visual tweaks & minor game mechanics changes
Visual tweaking continues. A notable gameplay affecting change is the falling damage now being inflicted to the hit tile as well, in full amount. Visual tweaks focus on announcement texts, but also add a spark effect to accompany knockback sliding. The following are now live and ready for some Friday night brawling:
Full changelog:
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Announcer texts now have an outline around them; some texts utilize color gradient
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Announcer texts can now be scaled in the options
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Player sliding at a great speed causes sparks being emitted at feet
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Special effect added for scoring a fratricide (5 kills in a row)
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Falling on a damageable tile now deals damage equal to the falling damage taken by the player to the tile hit (only one tile)
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Kill streaks going over 5 kills (possible in respawn modes) no longer trigger "Fratricide!" events
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Kill flash made brighter
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Collapsing stage object draw order tweaked
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Rocket Launcher's all attacks destroyable damage multiplier increased from 0.8 to 1.0
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Repeater item collider tweaked
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Transition time to after match screen increased half a second
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