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0.9.8.2 - More visual tweaks & minor game mechanics changes

Visual tweaking continues. A notable gameplay affecting change is the falling damage now being inflicted to the hit tile as well, in full amount. Visual tweaks focus on announcement texts, but also add a spark effect to accompany knockback sliding. The following are now live and ready for some Friday night brawling:

Full changelog:

  • Announcer texts now have an outline around them; some texts utilize color gradient

  • Announcer texts can now be scaled in the options

  • Player sliding at a great speed causes sparks being emitted at feet

  • Special effect added for scoring a fratricide (5 kills in a row)

  • Falling on a damageable tile now deals damage equal to the falling damage taken by the player to the tile hit (only one tile)

  • Kill streaks going over 5 kills (possible in respawn modes) no longer trigger "Fratricide!" events

  • Kill flash made brighter

  • Collapsing stage object draw order tweaked

  • Rocket Launcher's all attacks destroyable damage multiplier increased from 0.8 to 1.0

  • Repeater item collider tweaked

  • Transition time to after match screen increased half a second

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