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Меню

Update 22 hotfix #2 AKA we should really number those things more sensibly

Hey there AFF Community!

We’ve just released a few more tweaks to the last update.

Changelog:

  • Fixed misbehaving packages causing server crashes

  • Fixed issue where non-existent chatbox would capture player input

  • Fixed issues with weapon lock getting lost very easily, especially on infantry guns (RID, MLI), and improved the prioritization of lock targets

  • Fixed Anaster's skybox

  • Temporarily removed some of the extended parts of the AIA briefingroom but fixed a bunch of collision issues and added grenade and deployable pickups across both briefingrooms

  • Tweaked RID and MLI lock times to be shorter, lowered RID damage slightly

  • Corrected a couple of pathing- and collision-related issues in Ixion

  • Improved and optimized the netcode behind comms (text and audio callouts)

  • Improved prioritization of callout audio, plus squad callouts should be always heard regardless of distance

  • Increased underbarrel shield regeneration delays

  • Increased heavy plasma projectile velocity, walked back capital ship railgun damage buff a bit

  • Capital ships and vehicle now generally more sturdy against rail, heavy plasma and explosion damage

  • Added “player left the game” messages to the chat

  • Removed extra brackets from vehicle drop HUD prompt

  • Unfudged a couple of damage multipliers applied to vehicles

  • Tweaked the smaller variants of capital ship ions, to have proper DPS in the new balance of things

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

Читать в Steam ↗

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