Update 22 hotfix #2 AKA we should really number those things more sensibly
Hey there AFF Community!
We’ve just released a few more tweaks to the last update.
Changelog:
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Fixed misbehaving packages causing server crashes
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Fixed issue where non-existent chatbox would capture player input
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Fixed issues with weapon lock getting lost very easily, especially on infantry guns (RID, MLI), and improved the prioritization of lock targets
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Fixed Anaster's skybox
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Temporarily removed some of the extended parts of the AIA briefingroom but fixed a bunch of collision issues and added grenade and deployable pickups across both briefingrooms
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Tweaked RID and MLI lock times to be shorter, lowered RID damage slightly
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Corrected a couple of pathing- and collision-related issues in Ixion
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Improved and optimized the netcode behind comms (text and audio callouts)
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Improved prioritization of callout audio, plus squad callouts should be always heard regardless of distance
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Increased underbarrel shield regeneration delays
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Increased heavy plasma projectile velocity, walked back capital ship railgun damage buff a bit
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Capital ships and vehicle now generally more sturdy against rail, heavy plasma and explosion damage
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Added “player left the game” messages to the chat
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Removed extra brackets from vehicle drop HUD prompt
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Unfudged a couple of damage multipliers applied to vehicles
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Tweaked the smaller variants of capital ship ions, to have proper DPS in the new balance of things
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
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