Update 20 hotfix
Hey there AFF Community!
Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.
Changelog:
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Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand
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Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
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Turret AI will no longer try to fire when the vehicle is disabled by EMP
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Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
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Fixed some corvette weapons not firing from the correct points on the ship
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Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range
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Fixed rank display not fully working in the loadout menu when using no-steam settings
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Fixed the spawnpoint shield in Ixion not blocking enemy fire
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Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display
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Fixed pathing issues associated with the thin support struts on Irega Incursion
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Corrected lighting on one piece of geometry in Lacroix’s station
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!
Onwards and upwards!
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