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Меню

Update 20 hotfix

Hey there AFF Community!

Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.

Changelog:

  • Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand

  • Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target

  • Turret AI will no longer try to fire when the vehicle is disabled by EMP

  • Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.

  • Fixed some corvette weapons not firing from the correct points on the ship

  • Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range

  • Fixed rank display not fully working in the loadout menu when using no-steam settings

  • Fixed the spawnpoint shield in Ixion not blocking enemy fire

  • Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display

  • Fixed pathing issues associated with the thin support struts on Irega Incursion

  • Corrected lighting on one piece of geometry in Lacroix’s station

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

Читать в Steam ↗

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