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Mini-update 16.1

Hey there AFF Community!

While another big update is in the works we decided to release a bit of an intermediate patch. There were a few aspects of Update 16 in need of tweaking, plus in the meantime we’ve implemented some quality-of-life improvements. We didn’t want to keep you guys and girls waiting so here it is:

Lighting improvements

In Update 16 we experimented with new lighting pipeline for our maps. It made some places look better and some worse in terms of lighting and shadows. We’ve polished the whole process a bit more and once again updated many areas, especially the outdoor ones, with better shadow quality and less artifacts.

Head-bob toggle

A toggle for the camera bobbing when running was a very popular request so we got around to putting that in. This also prompted a re-organization of the settings menu - we added a section for all the other options not strictly related to graphics or audio.

Quite often we get asked about the link to our Discord server in the game. It’s pretty inconvenient to paste it into the in-game chat and doubly so for players to copy it from there, so we added a link in the main menu - just click the Discord button there and you’ll be able to join our awesome Community on the server.

Full changelog:

  • Added a head-bob slider - adjusts how much camera wobble is applied when running

  • Rearranged the settings menu a bit to move all the miscellaneous options to a separate section

  • A lot of locations now with improved lighting and shadow quality

  • Added a Discord link to the main menu - will open in Steam overlay or web browser if the overlay is unavailable

  • Game will no longer center the mouse cursor on the TacMap popping up when the application window isn’t in focus

  • Adjusted the in-menu descriptions of several maps

  • Infantry AI will prioritise threats better now, based on the distance to themselves, not their order

  • Further tweaks to bots’ reaction times and accuracy to make them more player-like

  • Blocked some more rooftop off in Irega, spidermonkeys begone!

  • Blocked off exploitation areas beyond cargo containers on either side of ULA spawns in Igneous

  • Changed the freelook icon and blocked it showing for infantry where it serves no purpose

  • Optimized the infantry on-fire effect

  • Phases in Igneous adjusted to avoid a gap when the new dropship hasn’t landed yet and the previous spawn got disabled

  • Lacroix spawnpoints moved up

  • Added a Ti corvette to Mirnoide, last two objectives moved forward

  • Fixed being unable to get a visible tag on objectives like the defense platforms in space through level geometry

  • Finally stopped bots shooting at their own planted hack-spikes

  • Removed all legacy music cues from briefings

  • Fixed the ULA briefings in Irega and Lacroix not repeating properly or overlapping

  • Mirnoide’s briefing now properly client-side, just like the rest of the maps

  • Fixed vehicle drops in the TacMap sometimes not displaying the correct status

  • Fixed space defense platforms having no collision and glitching out client-side

  • Fixed some missing or glitchy end-game cameras

  • Fixed magazine size weapon mods

  • Fixed empty ammo option on fighter-grade MGA

  • Fixed the stats on the underbarrel grav stabilizer

If you got a feedback on anything in the game, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

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