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1.0 - Crossing the bridge out of Early Access!

After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a greater variety of bridge-building functions, and even a revolutionary take on Twitch-streaming integration.

We would like to extend a huge warm thank you to the players that have supported us along the journey, giving us feedback, suggestions, and bug reports to allow us to make the game into what it is today, so much more than the little bridge-building game it was when it released into Early Access a year ago.

If you’ve been with us for a while, below you can find a list of the changes and additions that are part of final release.

Tropical Paradise

The final world of the Campaign has been added, 15 new levels await you in Tropical Paradise, but don’t be fooled by the name, they are hellishly hard!

We’ve added a convenient ‘Featured’ tabs to the in-game Workshop browser, every week or so we will be rotating these featured levels, making it easier for you to find cherry-picked Workshop content.

Sandbox Themes

You may now set a theme (Alpine Meadows, Deserts Winds, etc) when designing a Sandbox level. The terrain outline will now show while in Blueprint mode, and selecting the start or end terrain will allow you to change its shape by choosing from one of six available options.

Twitch Integration

We’re pleased to announce the public release of the Twitch Integration we’ve been working on for the last few months. This allows Twitch streamers to interact with the audience in a new and unique way, giving viewers the ability to build their own bridge and submit it to the streamer as a suggestion, creating an exciting and entertaining collaborative experience. Find out more at http://twitch.drycactus.com

Improvements & Bug Fixes

  • Replay Editor improvements to make it clearer how to edit down your replay’s length

  • When hovering over a split joint selector, the affected bridge strut is now highlighted

  • Static Joints are now represented with a red square

  • Split Static Joints no longer attempt to invert the numbering

  • Clipboard contents can now be rotated by 1° increments

  • Fixed a startup hang on certain hardware

  • Fixed crackling background music issues some players were experiencing

  • Many other small improvements and fixes

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