Patch 1.04 is live!
We had some minor tech issues to solve before shipping this patch, but I'm hapy to say that it is now live!
Patch Summary: In this patch, we have fixed some of the blockers & crashes that people have reported in the forum. On the design side, we have increased the damage for assault rifles & SMGs and made ammo packs more likely to drop from enemies. Additionally, we have made stun-locking of certain bosses more difficult and added a clearer VFX trail to enemy melee attacks.
Bugs & crashes:
- Fixed a bug that could cause the boss chest to not spawn if players died at the same time as the boss
- Fixed a crash with equipping/unequipping certain weapons
- Fixed a progression blocker if players progress further in the game than intended prior to the invasion event
- Fixed an issue that caused the bridge in Arden prison to not extend
- Fixed a progression blocker for when players have killed all 3 beasts, but cannot deliver the hearts
- Fixed the missing pop-up for when collecting a duplicate armor shrine upgrade
- Made the obelisk UI factor in upgrades on total ammo capacity for consistency
- Fixed Polish grammar mistake on ladders
Balance Fixes:
- Assault rifles and SMGs have increased damage. Some specific weapons had minor adjustments to ammo to even out the total potential damage calculation.
- Significantly increased the chance of enemies dropping an ammo pack
- Naylon, Housecarl Invader, and Malog have modified stability damage multipliers to make stun-locking more difficult. Naylon also has increased stability.
- Added particle trail to the enemy melee attacks for better visual feedback on the damage are
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