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Меню

Patch 5.3.5

Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites.

However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod. Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites.


  • 5.3.5 Changelog

  • Buildings
  • Farms and towers can now only be built on top of "Minor Building Site" locations.
  • Added Troll Farm building. If it is owned by the neutral player, it will spawn Troll Warriors.
  • Elven Farms will now spawn Elven Swordsmen if they are owned by the neutral player.
  • Fixed the Goblin Mason's Shop animations.
  • Difficulties
  • Fixed issue with the AI resource gathering bonus under Hard difficulty which actually made it earn less resources than under Normal difficulty.
  • Heroes
  • Fixed issue which could cause character experience to not be properly applied when loading a saved game.
  • Items
  • Added Easter Egg item (consumable, heals 5 HP). This item only drops in the game when it is Easter season in the real world.
  • Map Editor
  • Fixed issue which caused the F10 editor menu to no longer work after exiting and re-entering the map editor.
  • Maps
  • Minor building sites are now generated on many maps.
  • Added many predefined minor building sites for the Earth scenario map.
  • Added support for maps to have their own settings which affect game rules (e.g. whether building sites are required for buildings).
  • Disabled the building site feature for the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
  • Added the "Hamlets" custom map, based on the map from Battle for Wesnoth of the same name (which is licensed under an open-source license). This map has rules which make gameplay more akin to Wesnoth: buildings are capturable, each player starts only with a barracks (no town hall or workers) and a military unit, farms are capturable and provide copper income per minute, and many neutral farms are pre-placed on the map.
  • Added the "Lorraine Plain" custom map (256x256, 2 players), based on the map from 0 A.D. of the same name (which is licensed under an open-source license).
  • Fixed a bug which could cause mercenary camps to be generated without a civilization.
  • Pathfinding
  • Made improvements to pathfinder performance.
  • Quests
  • Fixed crash which could happen in the final dialogue of the Svegdir's Journey side-quest.
  • Scenarios
  • Added neutral Elven and Troll Farms in mythical times in Britain and Scandinavia.
  • Times of Day
  • Added preference to enabe/disable the time of day shading.
  • Units
  • Unit selection is now shown as a rectangle.
  • When the player's own units are selected, the middle parts of the selection rectangle lines will become yellow/orange/red, depending on damage taken.
  • Unit HP bars are now only shown if the new "HP Bar" preference is enabled (disabled by default).
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