Patch 1.EA.050
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Simulation: Streets module enabled
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Simulation: Force feedback support
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Simulation: mouse coordinate variables should now also work in the modules
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Simulation - Bugfix: Error/crash during transmission of broadcasts across couplings
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Simulation/ContentTool: Rear-view mirror with real-time reflection: switch on in the game via the graphics option "real-time reflections" (performance-relevant!)
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Simulation/ContentTool: The Complex* materials have a new parameter "Oblique view reduced. transp. and increases refl.". The background is that in reality the more oblique you look at a glass pane, for example, the less light is transmitted but more light is reflected. This parameter should be set for vehicle window panes, for example.
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Simulation/MapEditor/ContentTool: Uneven road surface for road vehicles, freely adjustable amplitude and "wavelength".
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MapEditor: Filter regarding the source (base content, payware addon, own object or certain workshop item) - feedback required!
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ContentTool: Error messages without text fixed :)
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ContentTool: New parameter for ComplexNormal material: scaling of normal maps compared to their mapping
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ContentTool: Logfile entry in the TexChange-Tool for non-existent textures of the original object added - the TexChangeSet can still be created for this object (but of course omitting the faulty texture ;-) )
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ContentTool: There are three new procedures to control ForceFeedback:
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Strength of centring: procedure SetForceFeedbackCenterforce(axisID: string; coeficient, saturation, offset: single)
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Friction: procedure SetForceFeedbackFriction(axisID: string; coeficient: single)
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Vibration effect: procedure SetForceFeedbackVibration(axisID: string; magnitude, period: single)
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Content: The Berlin double-decker bus is included for you for the first time! :-) Streets module required!
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Content: Krüger-Matrix now contains more variants for buses
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Content: LCD displays of Teneberus added
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Content: PIS file "Berlin Bus" of Steven3233 added
Language file changes:
- cont.objveh.importFromCorrDir ==> "You've tried to import from another directory. The x3d file has to lay in the same directory like the *.lob file."
- cont.objveh.importTexsMissing ==> "Textures are missing!"
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