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Patch Notes v. 0.6.0.0.

Introducing Portal HUB

Adds

  • New way of entering levels: Portal HUB level

    • Two portals currently available (Forest Of Hayr & Masons Grief)

    • New Portal is opened when completing Portal

    • Portal includes 5 random levels from pool before Portal Boss fight

    • When entering same Portal second time (you can, even if already completed), only unplayed levels are included in the pool, when all levels are played once, the pool will reset

  • Host can now enable / disable friendly fire in lobby

  • Added two new songs

  • Water reduces player movement speed

  • Weapons have now different movement speed penalties when shooting

Fixes

  • Issue where Outpost walls could be shot through

  • Issue where Are We Lost colliders were misplaced

  • Issue where Are We lost level end light wasn't visible on clients

  • Issue where Abandoned Castle end light wasn't visible

  • Issue where player movement animation wasn't played correctly

  • Issue where Zerker went white after using Berzerker mode

  • Issue where Music was too loud on start even after adjusting volumes

  • Issue where Clients were retrying Host all the time if joined from desktop and Host was disconnected

  • Warhog shields could push players in the air

  • Watergrave invisible cave

Tweaks

  • Music is now played based on Portal you're in

  • Decreased amount of Warhogs on Campfire Stories level (nerf)

Known issues

  • Controller navigation on menus is not working properly, but you can enter lobby with controller and use controller in-game
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