Far Cry Primal - Patch 1.3.0 Notes (Introducing Survivor Mode!)
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Fellow Wenja,
We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.
Patch 3 download size:
- PC (1.1 GB)
- PS4 (849 MB)
- Xbox One (817 MB)
A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.
HD Texture Pack download size:
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PC only (3.5 GB)
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Separate download available on Steam or Uplay
Patch Notes – Patch 3
- NEW – Survivor Mode
- Available in New Gameplay Options when starting a New Game
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b. NEW – Stamina Bar added
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Stamina depletes slowly during gameplay
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Stamina depletes faster when walking/running/being in combat
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Fast travel consumes stamina
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Stamina can be regenerated by sleeping and eating food
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Manual heal and fast travel costs stamina
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Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
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c. Tamed Beasts
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NEW – Permadeath for Tamed Beasts
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If a Beast dies, the player must find and tame a new one
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This also applies to Legendary Beasts, they can never be found again if they die
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Skinning a Beast after they die gives you a skin
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NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
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In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
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Non-legendary tamed Beasts health has been reduced
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Owl attacks and bomb drops have been disabled
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d. World/Resources
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Less natural resources are available in the world and less are looted when gathering
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Less daily resources added to the Reward Stash from Wenja population level
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Resources in the Reward Stash can only be withdrawn at the Village Stash
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Night lasts longer and is darker
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Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
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e. Skills
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XP Curve has been adjusted to be more progressive
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Certain “over-powered” skills have been removed:
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Player skills:
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Extra Health II
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Primitive Heal II
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Extra Health IV
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Gatherer skills:
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Show Plants
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Show Resources
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Beast Reviving
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Hunter skills:
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Craft Arrows III
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Shaman skills:
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Owl – Weapon drop
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Owl – Attack I
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Owl – Attack II
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Owl – Cooldown I
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Owl – Cooldown II
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Effects of other skills have been re-balanced
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Skill points cost has been rebalanced
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Player skills:
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Primitive Heal I: 2 points instead of 1
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Extra Health I: 3 points instead of 1
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Gatherer skills:
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Skinning II: 3 points instead of 2
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Find Resources I: 3 points instead of 1
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Skinning I: 3 points instead of 2
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Find Rare Plants: 3 points instead of 2
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Find Resources II: 4 points instead of 2
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Find Rare Resources: 3 points instead of 2
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Crafter Skills:
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Double Clubs: 3 points instead of 2
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Double Spears: 4 points instead of 3
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Double Traps: 3 points instead of 2
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Double Sting Bombs: 4 points instead of 2
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Double Bait: 2 points instead of 1
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Hunter skills:
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Craft Arrows I: 3 points instead of 1
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Craft Arrows II: 5 points instead of 2
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Tag Enemies: 2 points instead of 1
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Shaman skills:
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Tame Wildcats: 2 points instead of 1
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Tame Apex Predators: 3 points instead of 2
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Tame Cunning Beasts: 4 points instead of 3
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Warrior skills:
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Heavy Takedown: 4 points instead of 3
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Extra Health III: 6 points instead of 4
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f. Gameplay
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Bow tension added requiring players to pull back the arrow all the way to get maximum impact
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Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
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Weapons are consumed more quickly by fire
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The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
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Crafting ammo in the Weapon Wheel now requires a hold to craft
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Most bag capacity has been reduced
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Player’s health regen speed has been reduced
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Some healing recipes now require red leaves in addition to green leaves
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Cold depletion rate has been increased
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Fully upgraded Winter Clothes no longer offer total protection from the cold
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Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
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Fast Travel now costs Stamina and Meat, proportionally to distance
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Mini-map has been removed
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Shaders on tagged enemies have been removed, making them more difficult to spot
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Several UI options have been set to off by default to increase immersion (but can be re-enabled)
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Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
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Fog of war reveal radius has been reduced
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Can only Save & Quit when not in Combat
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Game difficulty cannot be changed once started in Survivor Mode with Permadeath
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Requirements for rare animal skins have been reduced when upgrading huts
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Reduced health for Legendary Beasts, Batari and Ull
[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_Crafting_small_246451.jpg]
g. AI/Wildlife
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Enemies are more reactive and aggressive in combat
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Wildlife detects you more easily
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Blood trails from wounded animals are harder to track
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Reduced overall animal density during the day, and increased density of predators at night
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Reduced human density and frequency of Wenja events
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Wenja fighters are less resilient
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Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
- **NEW – Permadeath **
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Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
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Three Options Available – Off, On, Second Chance
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Off – You respawn when you die
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On – The game is over when you die
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Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
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Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)
- Stability and Performance
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a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
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b. Fixed some specific, low occurrence crashes
- Gameplay
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New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
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New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
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Fixed melee damage resistance skill also affecting ranged damage
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Increased critical health in hard/expert difficulty modes
- Lighting and FX
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Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
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Minor fixes to clipping issues
- Wildlife and AI
- Various bug fixes
- Missions/Activities/World
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Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
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Fixed an issue where players could exit the map in the mission – Vision of Ice
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Fixed an issue where players could exit the map in Shayu’s Cave
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Fixed a couple issues where players could get stuck in the Dangu Cave
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Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
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Fixed some resources that would cause the player to become stuck in the map when gathering them
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Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
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Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
- Menu/UI/Map
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Fixed an issue that would cause one of the life bars to flicker in specific conditions
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Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
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Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu
- NEW – 4x Achievements and Ubisoft Club badges
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Achievement #1: TOP OF THE FOOD CHAIN
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Finish the game in the Survivor mode (Any difficulty).
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Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
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Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
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Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
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Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
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Achievement #4: SURVIVAL OF THE FITTEST
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Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.
- NEW – PC fixes and support for Ultra-HD Texture Pack
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NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
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PC-specific fixes:
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Add option to turn off mouse deadzones
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Interface and input tweaks
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Various minor bug fixes
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