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Far Cry Primal - Patch 1.3.0 Notes (Introducing Survivor Mode!)

[img=https://scontent-atl3-1.xx.fbcdn.net/t31.0-8/12823502_439321916275205_2854460059997217194_o.jpg]

Fellow Wenja,

We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.

Patch 3 download size:

  • PC (1.1 GB)
  • PS4 (849 MB)
  • Xbox One (817 MB)

A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.

HD Texture Pack download size:

  • PC only (3.5 GB)

  • Separate download available on Steam or Uplay

Patch Notes – Patch 3

  1. NEW – Survivor Mode
  • Available in New Gameplay Options when starting a New Game

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_StaminaBar_small_246447.jpg]

b. NEW – Stamina Bar added

  • Stamina depletes slowly during gameplay

  • Stamina depletes faster when walking/running/being in combat

  • Fast travel consumes stamina

  • Stamina can be regenerated by sleeping and eating food

  • Manual heal and fast travel costs stamina

  • Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_Exploration_small_246449.jpg]

c. Tamed Beasts

  • NEW – Permadeath for Tamed Beasts

  • If a Beast dies, the player must find and tame a new one

  • This also applies to Legendary Beasts, they can never be found again if they die

  • Skinning a Beast after they die gives you a skin

  • NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage

  • In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage

  • Non-legendary tamed Beasts health has been reduced

  • Owl attacks and bomb drops have been disabled

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_ExpertDifficulty_small_246450.jpg]

d. World/Resources

  • Less natural resources are available in the world and less are looted when gathering

  • Less daily resources added to the Reward Stash from Wenja population level

  • Resources in the Reward Stash can only be withdrawn at the Village Stash

  • Night lasts longer and is darker

  • Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_CompanionChanges_small_246452.jpg]

e. Skills

  • XP Curve has been adjusted to be more progressive

  • Certain “over-powered” skills have been removed:

  • Player skills:

  • Extra Health II

  • Primitive Heal II

  • Extra Health IV

  • Gatherer skills:

  • Show Plants

  • Show Resources

  • Beast Reviving

  • Hunter skills:

  • Craft Arrows III

  • Shaman skills:

  • Owl – Weapon drop

  • Owl – Attack I

  • Owl – Attack II

  • Owl – Cooldown I

  • Owl – Cooldown II

  • Effects of other skills have been re-balanced

  • Skill points cost has been rebalanced

  • Player skills:

  • Primitive Heal I: 2 points instead of 1

  • Extra Health I: 3 points instead of 1

  • Gatherer skills:

  • Skinning II: 3 points instead of 2

  • Find Resources I: 3 points instead of 1

  • Skinning I: 3 points instead of 2

  • Find Rare Plants: 3 points instead of 2

  • Find Resources II: 4 points instead of 2

  • Find Rare Resources: 3 points instead of 2

  • Crafter Skills:

  • Double Clubs: 3 points instead of 2

  • Double Spears: 4 points instead of 3

  • Double Traps: 3 points instead of 2

  • Double Sting Bombs: 4 points instead of 2

  • Double Bait: 2 points instead of 1

  • Hunter skills:

  • Craft Arrows I: 3 points instead of 1

  • Craft Arrows II: 5 points instead of 2

  • Tag Enemies: 2 points instead of 1

  • Shaman skills:

  • Tame Wildcats: 2 points instead of 1

  • Tame Apex Predators: 3 points instead of 2

  • Tame Cunning Beasts: 4 points instead of 3

  • Warrior skills:

  • Heavy Takedown: 4 points instead of 3

  • Extra Health III: 6 points instead of 4

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_NightTime_small_246448.jpg]

f. Gameplay

  • Bow tension added requiring players to pull back the arrow all the way to get maximum impact

  • Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces

  • Weapons are consumed more quickly by fire

  • The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid

  • Crafting ammo in the Weapon Wheel now requires a hold to craft

  • Most bag capacity has been reduced

  • Player’s health regen speed has been reduced

  • Some healing recipes now require red leaves in addition to green leaves

  • Cold depletion rate has been increased

  • Fully upgraded Winter Clothes no longer offer total protection from the cold

  • Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)

  • Fast Travel now costs Stamina and Meat, proportionally to distance

  • Mini-map has been removed

  • Shaders on tagged enemies have been removed, making them more difficult to spot

  • Several UI options have been set to off by default to increase immersion (but can be re-enabled)

  • Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)

  • Fog of war reveal radius has been reduced

  • Can only Save & Quit when not in Combat

  • Game difficulty cannot be changed once started in Survivor Mode with Permadeath

  • Requirements for rare animal skins have been reduced when upgrading huts

  • Reduced health for Legendary Beasts, Batari and Ull

[img=http://static9.cdn.ubi.com/resource/en-US/game/far-cry/primal/FCP_Infographic_Crafting_small_246451.jpg]

g. AI/Wildlife

  • Enemies are more reactive and aggressive in combat

  • Wildlife detects you more easily

  • Blood trails from wounded animals are harder to track

  • Reduced overall animal density during the day, and increased density of predators at night

  • Reduced human density and frequency of Wenja events

  • Wenja fighters are less resilient

  • Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast

  1. **NEW – Permadeath **
  • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On

  • Three Options Available – Off, On, Second Chance

  • Off – You respawn when you die

  • On – The game is over when you die

  • Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)

  • Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)

  1. Stability and Performance
  • a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions

  • b. Fixed some specific, low occurrence crashes

  1. Gameplay
  • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)

  • New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready

  • Fixed melee damage resistance skill also affecting ranged damage

  • Increased critical health in hard/expert difficulty modes

  1. Lighting and FX
  • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves

  • Minor fixes to clipping issues

  1. Wildlife and AI
  • Various bug fixes
  1. Missions/Activities/World
  • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down

  • Fixed an issue where players could exit the map in the mission – Vision of Ice

  • Fixed an issue where players could exit the map in Shayu’s Cave

  • Fixed a couple issues where players could get stuck in the Dangu Cave

  • Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land

  • Fixed some resources that would cause the player to become stuck in the map when gathering them

  • Fixed an issue where Bite Fish weren’t spawning in certain locations on the map

  • Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

  1. Menu/UI/Map
  • Fixed an issue that would cause one of the life bars to flicker in specific conditions

  • Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations

  • Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

  1. NEW – 4x Achievements and Ubisoft Club badges
  • Achievement #1: TOP OF THE FOOD CHAIN

  • Finish the game in the Survivor mode (Any difficulty).

  • Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)

  • Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.

  • Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)

  • Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.

  • Achievement #4: SURVIVAL OF THE FITTEST

  • Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.

  1. NEW – PC fixes and support for Ultra-HD Texture Pack
  • NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)

  • PC-specific fixes:

  • Add option to turn off mouse deadzones

  • Interface and input tweaks

  • Various minor bug fixes

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