V5.0.2 Changelog
This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.
Gameplay General:
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Tinkering Craftables reduced 10 Tinkering skill items requirement to 0
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Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
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Sinks/fountains now drop identified potions when bottling them
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Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
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Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety
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E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly
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Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item
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Previous floors are not taken into account for next level's generation
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Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked
Deserters & Disciples:
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Bard Instruments: Lowered scaling of stat bonuses, Bard's starting bonuses unchanged
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Bard Instruments: Now consume % Max MP per play cycle (If previously was 3 MP per cycle now is 3% Max MP etc). Minimum cost 1 MP / cycle, lowered MP costs than previous in early game
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Fix Instrument "Next Stat Bonus" on tooltip being off by 1 CHR
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Bard's Rapier Critical Damage bonus reduced from +50% to +25%
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Fix description for Gnome not mentioning extra gold found in breakables
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Gremlin can now gain Vandal points when armor breaks by effects of Destroy Armor and cursed Repair scrolls
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Gremlin increased Vandal points gained on Boss stages
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Sapper's Frypan now can quick access Cook menu by defending and pressing Use (Not Attack like the tinkering kit, in case it interferes with using as a shield)
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Updated tooltip details to mention this
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Fix Gremlin description resistances not listing all resists
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Gremlin Vandal tooltip updated to mention all melee damage increases, not just breakables
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Fix Deface spell targets leaving unpathable tiles when destroyed
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Fix Deface spell on Cauldron leaving behind light field
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Salamander's Breathe Fire tooltip added notes on how MP cost changes (+1 MP per 50 Max MP, 2x cost when below 40% Max MP)
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Fix Salamander's Breathe Fire debuff not awarding additional MP on kill correctly for players 3/4
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Fix Salamander Stone effect not mentioning immune to all damage, not just melee
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Fix tooltip for Salamander to mention 35% effective hunger rate, not 25%
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Fix Dryad Growth not increasing received Fire spell damage beyond 1 stage
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Deserters & Disciples race neutrality to humans etc now allows walking through them
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Max Leadership Deserters & Disciples races can recruit Insectoid/Goatman/Goblins correctly
Spells/Items:
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Abundance spell now costs MP per proc, fixed level ups not occurring
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Divine Zeal spell lowered PWR scaling
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Envenom Weapon spell fix poison duration being longer than intended and slowing levelling progress
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Overcharge spell can now provide skill level ups when casting reduced MP cost spells
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Booby Trap spell fix not dealing 2x damage to mimics when slippery
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Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier from 4 to 3
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Donation spell no longer targets breakables over pits as the items fall and despawn
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Increased Fire Sprite spell attack speed from 3x normal enemy delay to 2x
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Sleep from Magic Traps no longer reapplies to players until the existing Sleep effect ends
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Earth Sprites can now path through Germinate Shrubs instead of attempting to break it
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Fix spell tooltips not updating when MP cost changes
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Off-hand Instruments/Mage Foci/Dark Icons/Holy Symbols no longer provide AC effectiveness as though you are blocking with a shield when playing/casting
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Fix Magic Foci/Holy Symbol/Dark Icons not displaying their +PWR % to spell schools, incorrectly displaying skill bonus
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Infected Branch Bow Spores now count as being cast by magicstaff vs normal spellcasting for levelling Mysticism
Enemies:
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Shadow enemy "Mimic Other" effect now increases the Shadow's STR and DEX if the target's modified stats are higher. 20% of the stat difference is added to the Shadow each mimic attempt.
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NPCs with Rapiers no longer receive DEX penalty on light attacks
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Monsters that spawned with a leader that died can now be recruited (E.g rats following Algernon, goatman pairs)
Controls:
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'Hotbar Quickcast' is now an option under Controls, separate per player and keyboard/gamepad
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Attempts to cast a spell without needing to Ready the spell first
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Holding ALT while selecting a spell when enabled will instead Ready the spell to be cast using the default F/LB binding
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ALT modifier on keyboard can be rebound, see "Alternate Item Use Modifier" in the bindings list
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Added a Controls option for "Mouse Events Limit" to limit the amount of mouse motion registered per game frame to avoid large camera swings
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Default value is Unlimited
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When set, if there is a abnormal stutter in-game it will process only up to the defined number of events and reduce disorientation caused by many queued motion events
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At 60 FPS, typical 1000Hz mice will return 16-17 motion events (Set to around 18), 144 FPS 6-7 motion events (Set to the minimum of 10). Formula is approx 1000 / FPS.
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Use command /debug_mouse_motion true and set the Controls setting to below Unlimited to check in-game the number of mouse movements captured, particularly for higher Hz mice as that will multiply the amount of events received compared to standard 1000Hz
Bugfixes/Other:
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Improved Server performance with Client inventories, clients using items no longer create lingering vacant items on the server slowing iteration/save/load speed
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Previously a change to backstabs meant that moving monsters with a target were ineligible, now a moving target is eligible for backstab events, but only receives flanking DMG bonuses
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Cure Ailment no longer "cures" blindness from blindfolds for spell levelling purposes
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Liches no longer kill non-human player NPC allies on death
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Items when degrading re-roll their appearance to fix instances where duplicate "Equipped" hand icon would appear
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Fix Parry Tank achievement tracking
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Fix Skillsheet text for "Spells able to advance current magic skill" to "Spells ideal to advance" to match spell levelling changes
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Fix torch duplication bug
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Fix gravestones in the Castle being impassable if player is stuck inside
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Fix Mimics being able to spawn in Gold Treasure Rooms within the Ruins
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Fix keys within the Minotaur Maze/Mystic Library not generating with the same quality as other keys for stacking
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Fix Insectoid wearing Ring of Resolve losing Max MP when leveling up
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Fix monsters picking up items with light fields (orbs etc) not clearing lights when picked up
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Fix "Short Shorts" achievement not working correctly for duplicate character races
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Fix "Confessor" achievement awarding when not using Dominate
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Fix Steam Rich Presence for Mechanist class listed as "Machinist"
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Fix Blindfold -10 PER not calculating correctly on the tooltip when Cursed
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Fix some new spells incorrectly labelled as "Projectile" on the tooltip
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Fix Summon Earth Sprite, Forge Jewel, Spellbook of Spores not listed in the Compendium
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Fix inaccessible cloak listed in the Compendium
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Fix incorrect bridge models inside a Citadel room
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Fix thrown "hit by" message being incorrect after processing a potion effect
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Fix memory leak unloading/loading holiday themes, and unloading mods that modify .vox models
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Fix Booby Trap not listed in Compendium
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Fix a key not generating for a Swamp Treasure Room with a Silver Lock
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Fix double sound effect playing with Deface spell cast
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Fix status effect text with unneeded line breaks
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Fix some typos in the language en.txt file
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