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Beta Build Updated: Build 637

Turnover has been updated to beta build 637. This build adds some atmospheric things and addresses a number of issues.

Changes

  • New: Added some atmospheric light fixture flickering throughout some levels.

  • New: Added lighting effects to fire.

  • New: More sounds / sound variety added to enemies. Ensured each enemy has individual "voices", as well as event sounds.

  • New: Security Turret: Added detection light: white on watch, yellow on focus, red on spotted.

  • New: Added a tiny visual indicator on noise objects when they are stepped on.

  • New: Added more log file outputs to track down bugs.

  • Changed: Changed the reticle style.

  • Changed: Modified a couple of HUD colors.

  • Changed: Better shading variance on fire extinguisher spray.

  • Changed: Security Camera: Detection light modified: white on watch, yellow on focus, red on spotted.

  • Changed: Increased max number of spawnable fire/effects entities. Should fix any problems with disappearing fire.

  • Changed: Improved minimum resolution requirement check.

  • Changed: Improved valid resolution check, specifically for full screen usage.

  • Changed: If only one full screen resolution is detected, give player some windowed modes to select.

  • Fixed/All: Clea's death animation failed to play after getting shot while being mauled by an Attack Dog.

  • Fixed/All: Fixed a couple of small cases where collision between the world & the player would be incorrectly evaluated.

  • Fixed/All: Fixed an issue where fire would sometimes not destroy Security Cameras.

  • Fixed/All: Modified how resolution changes are handled. Should be safer & have less potential to crash with iffy drivers/cards.

  • Fixed/All: Fixed an issue with sound initialization.

  • Fixed/All: Fixed an issue with sound spatialization when aiming.

  • Fixed/All: Fixed a potential memory leak.

  • Fixed/All: Minor optimizations.

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