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Меню

Cash_Out has been updated to 0.13.0.0!

Probably picked a bad day to update after so long, but no, development isn't dead. As Cash_Out is in the final polishing stages of developing, this is a major QoL update. (That's part of the reason why this update took so long,)

Additions

  • Enemies can now carry dry ice bombs.

  • Added the ability to determine the rate in which the client and server send info to eachother with the /rate command.

  • Smoke grenades can now spawn in Co-Op.

  • You can now unlock golden items without steam, they'll be fairly expensive though...

    • -$25000 stolen overall - Golden Shirt

    • -$35000 stolen overall - Golden Pants

    • -$50000 stolen overall - Golden Hat

    • -$60000 stolen overall - Golden Guns

    • -$75000 stolen overall - Gold Rush

  • The Proximity Trap can now spawn again.

Balance

  • Ice no longer damages enemies when they break out of it. (This has always been odd and not really well implemented.)

  • Increased the speed of the Hockey Stick.

  • Reduced the damage caused by the stun effect against players in Co-Op.

Bug Fixes

  • Fixed a crash related to the skeletons that spawn with the jack-o-lantern hat.

  • Fixed an issue where killed enemies would never drop clothing items.

  • Fixed an issue where the Candy Cane item was not working as intended.

  • Fixed a visual issue with weapon sprites.

  • Fixed an enemy reload visual related issue.

  • Fixed a glitch where The Goon weapon wasn't properly reducing damage taken.

  • Fixed a visual issue with the Hockey Stick.

  • Fixed the surgical gown not working properly.

  • Fixed hacker clothing not working offline.

  • Fixed some minor lighting issues.

  • You can no longer switch weapons when swinging a blunt object.

  • Smoothened enemy movement in Co-Op.

  • Fixed a crash with glass walls in Co-Op.

  • Fixed a crash in Co-Op when pausing.

  • Fixed a visual issue with flashbangs in Co-Op.

  • The Spiked Plank now functions properly online.

  • Fixed several Co-Op visuals.

  • Fixed a glitch with career mode files with modded options.

  • Fixed the sniper damage bonus.

  • The surgical mask now works with regular ammokits.

  • Fixed a problem where the compact HUD was giving less "auto-aim" then the detailed hud.

  • Fixed a visual problem with the visual setup.

  • Fixed an issue where stores in coop were not spawning the same always.

  • Fixed an issue with shock damage in coop.

  • Fixed an issue caused by trying to make two IP servers on the same port.

  • Fixed multiple issues related to players leaving during the character creation screen in co-op.

  • Fixed a bug where buying clothing in co-op was impossible even though your inventory was not full.

  • Fixed a potential crash when starting co-op. (This only recently started popping up in testing, but for all intents and purposes it SHOULD have been happening before as well.)

  • Fixed a problem where Organ Transplant wasn't working properly.

  • Fixed a problem where Voodoo melee damage wasn't working properly.

  • Fixed the statistics.

Balance

  • Changed the distribution of weapon rarity.

  • All weapons can now be generated with 4 stats minimum, the rarity will determine the amount of stats you get even more now.

  • Reduced the amount of health heavy guards have, and increased the amount of health light guards have.

  • Changed how much enemy aim and movement speed scales.

  • Enemies will now drop the proper amount of ammokits and healthkits in coop.

  • Enemy EMP grenades now only deal 3 stacks of shock damage instead of 6.

  • Changed the scaling for ammokits

    • Normal - 1/4 of weapon ammo. (unchanged)

    • Tiny - 1/5 of weapon ammo. (up from 1/10 of weapon ammo)

    • Big - 1/3 of weapon ammo. (down from 1/2 of weapon ammo)

    • Huge - 1/2 of weapon ammo. (down from 3/4 of weapon ammo)

  • Enemies will now have more health and deal more damage in career mode. (This was supposed to be a thing, but it was never applied.)

    • Easy - 10% more health and damage dealt.

    • Normal - 20% more health and damage dealt.

    • Hard - 30% more health and damage dealt.

  • Changed the way ammo generation works.

Other Changes

  • Players can no longer enter the car if everyone isn't nearby in Co-Op. (Was causing some issues where a player died and everyone else was in the car.)

  • Enemies can now carry items in co-op, which means the bomber can now spawn too.

  • You can now see where enemies are going to spawn in Co-Op.

  • Settings are now saved across matches in Co-Op.

  • You can now inspect enemy weapons and items in Co-Op.

  • Updated several menu visuals to be more consistent.

  • You'll now start with some items in career mode.

Development still isn't done of course, next update SHOULD be the localization update. I'll be adding full support to change localization. I don't know how long this'll take, there's quite a lot to add in this case.

Enjoy!

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