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Update v0.82.0 - Micronutrients, Skin Tone, many improvements!

This update IS compatible with savegames from previous v0.80.0+!

But it's still advised to start a new game, as some changes could potentially cause glitches.

FULL CHANGELOG

--- This update brings some new interesting Survival mechanics, as well as the usual plethora of improvements and fixes ---

Added Micronutrients system:

  • The character now needs 3 Micronutrients, represented in a global % value.
  • The % of Micronutrients is involved in many character mechanics (like Health recovery, Strength, Muscle gain and more).
  • The 3 Micronutrients are distributed in different foods, so having a varied diet will keep you strong and healthy.
  • Added a small bar on bottom of the Calories bar (the green one), showing the % of Micronutrients.
  • Updated the mousehover tooltip with the new info and added a menu tip, plus some in-game hints.
1 / 1 · 100%

Added Skin Tone system:

  • Skin Tone is visually more dramatic, as 100% is much darker than before.
  • Skin Tone now reduces the temperature gain from Sun Exposure: the darker your skin, the less hot you get from sunlight.
  • Skin Tone now changes depending on the player exposure to sunlight, and influenced by clothing and Hair length.
1 / 1 · 100%
  • Skin Tone cap isn't 100, but depends on the initial value: if starting from 0%, it's 50%, if starting from 50%, it's 75%, if starting from 100%, it can't increase any further. This simulates the fact that you can't change your "ethnicity" ingame, but only get tan.
  • Updated Skin Tone description in the character creation/info screen and added a menu tip.
1 / 1 · 100%

Additional Survival improvements:

  • Light Fire action reworked: it's now accessible from the character actions menu (RMB on character or G -> Light Fire), and uses the same system used for placing structures; you can "place" the fire on a suitable spot, with fuel and no water/obstacles, and then proceed trying to light it. The game tells you if the choosen spot is suitable or not, and the reason why.
1 / 1 · 100%
  • Actions such as "Sharpen Stone" and "Clean Branch" are now also listed in the Crafting Menu (respectively for creating Sharpstone and Stick), making them more intuitive and accessible.
  • Skill decay reworked: skill progress still decays, but the skill no longer drops when progress reaches -100%, unless you are exhausted (have 0 Stamina).
  • Nearly all actions now consume Breath (to some extent), not just running/jumping/attacking.
  • The way the Endurance skill increases changed, now it raises whenever Breath is consumed, not only when it is below 25 (which is still the fastest way to increase it).
  • More...

Mountains texture improved + Visual stuff + Bigger maps:

  • Landmass setting rebalanced to have a greater impact on the map size: the island is ~25% bigger, especially at high Landmass (>125%), while lower Landmass (<75%) is mostly unaffected or even smaller.
  • Mountains resolution vastly improved (mountains from previously saved games are affected, but may present glitches).
  • Mountains are 20% bigger and blend better with each other (mountains from previously saved games are not fully affected, and therefore may present glitches).
1 / 1 · 100%
  • Terrain color changes from seasonal temperature fluctuation rebalanced to be more noticeable.
  • Fog effect slightly improved.

Important fixes:

  • [Survival] Fixed a bug that prevented the player from sleeping by showing "I'm not tired!" even with low Stamina.
  • [Survival] Fixed equip slots color being messed up under extreme atmospheric conditions.
  • [Survival] Fixed timescale being 1x in Selection Mode (supposed to be 0.1x) when enabling it while previously in Equip Mode.
  • [Survival] Fixed taming event not always triggering when supposed to, and not always showing the "Critter approaching..." message.
  • [Survival] Fixed social animals not reacting if a member of their species is oneshotted by the player.
  • [Survival] Fixed player being able to scout endlessy over the map edges.
  • [Survival] Fixed temperature bar 0° marker not updating its position when
  • More fixes...

These are only the most relevant changes, as always there are tons of other in this update, check the full changelog for the complete list!

Dan

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