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Hotfix v0.88.1 released!

This update IS compatible with savegames from previous v0.88.0!

GRAPHICS:

  • [Survival] Several improvements to character animations.
  • Stone/Wood Wall sprites blend better together.
  • Blood terrain decals size tweaked, and if on water, spawns a red splash effect.

AUDIO:

  • [Survival] Added variation to the jump sound (based on actual breath level).
  • [Survival] Added more subtle variation to footstep sound (based on terrain).
  • Many sounds (like landing, swinging) change volume/pitch based on player/animal weight.
  • Pond sound volume is more subtle if the pond is small.
  • More minor audio improvements.

STRUCTURES:

  • [Survival] While building, the game now shows the actual translucent sprite of the structure that is being built.
  • [Survival] Structures placement improved (and walls can now be built on top of others).
  • [Survival] Wood Door is highlighted also while opened/closed by the player.

FIXES:

  • [Survival] Fixed baby T-Rex/Troodon being often untamable, while still showing the "Animal tamed!" hint (this bug haunted me for years!).
  • [Survival] Fixed the game not saving before quitting in Rogue-lite difficulty, and improved the save system (another long standing bug, now gone!).
  • [Survival] Fixed a bunch of nasty bugs related to character movement/animation while performing actions.
  • [From v0.88.0] [Survival] Fixed Fish disappearing as soon as it is caught.
  • [From v0.88.0] [Survival] Fixed butchering carcass for Pelt or Tendon always resuming from ~99% progress, after succesfully completing the action a first time with that carcass.
  • [From v0.88.0] [Survival] Fixed Wood Door not being built in the exact choosen spot.
  • [From v0.88.0] [Survival] Fixed carving Stone action producing, along with the intended Sharpstone, 2 small stones.
  • [From v0.88.0] [AI] Fixed a small calculation error that forced youngster T-Rex to attack any animal approaching a carcass he was guarding, even if much stronger than him.
  • [From v0.88.0] [Audio] Fixed a subtle intermittent noise playing during game pause (also during exit menu, character screen etc).
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