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Version 0.9.27 Released

I'm back now and recharged after a holiday.

Here is the completion of the tutorial/campaign work started in the last release. Existing players who mainly do skirmishes might not notice much change. This concludes the planned work on the tutorial/campaign, but of course I expect quite a bit of balancing work in the next couple of releases.

Please give feedback on the balance and difficulty if you can. As a result of previous feedback I have made some of the earlier missions easier. I also modified sensor sensitivity. Has this worked? Is it now too easy? Or, still too hard?

Next up are some new features. A skirmish neutral option has been suggested by a player (unknown ships display as neutral until they are at least categorised), so I will do that as part of adding a couple of new skirmish types (civilian defence & the focus mission from online duels). I will also have a look at the multi-monitor issue, but this is complicated by requiring a library upgrade and me not owning a second monitor.


Current Version: 0.9.27 (23rd April 2016)

Known Issues:

  • Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
  • Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem.
  • Report that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/

Immediate Roadmap:

  • Balance/AI & Skirmish fixes & additions.
  • Suggestions/feedback?
  • Multi-monitor support? Neutral system?

0.9.26 (22nd March 2016) -> 0.9.27 (23rd April 2016)

  • Don't allow entities without engines to plan movement & similar for other action types
  • Fix bug when attempting to cancel launch of ship that was not launched
  • Fix narrative button collider sizing bug
  • Another(!) attempt at fixing misaligned alternative highlights
  • Fix tutorial highlight bug with cancelled launches
  • Display Quick Key options on turn control and stats components GUI elements
  • Rename "current sig." to "previous sig." & "planned sig." to "current sig."
  • Remove Basic sensors from loadout options
  • Change sensor stats to make the active/passive split clearer
  • Better checks that moves in tutorials are correct before continuing
  • Update victory stripe conditions
  • Don't show full stats tooltips in first 3 tutorial missions
  • Consistent tooltip offset
  • Updated narrative text on various missions/tutorials
  • Remove hardest 3 steam achievements, because if I haven't got them in over 110 hours of gameplay they are probably too hard
  • Turn cloud save back on
  • Fix rare time bug with heightmarkers when a new entity is first displayed
  • Combine Decode & Burglary missions into one
  • Combine Loyalty & Seizure missions into one
  • Only show offscreen indicator text in T4 if target is offscreen & make indicators larger for large screens
  • Non-player ship's components now display tooltips if they are partially or fully id'ed
  • Force ship rotation on loadout screen unless player is currently dragging
  • Stop GUI items being highlighted if they are clipped
  • Ensure final drone in T1 is a sphere after appearing
  • Put a weaker weapon on the drone attacking the Shuttle in Pickup mission
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