Patch 1.13 patchnotes - April 14th
Ashen Ones,
The patch 1.13 will be deployed on Wednesday, April 12th between:
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JST: 17.00 to 19.00
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CEST: 10am to 12pm
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PDT: 1am to 3am
The changes are listed below:
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Addition of the arena "Round Plaza" to the Undead Match (screenshots coming soon!)
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Fixed a bug where players could invade hosts during a boss fight
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Fixed a bug where disabled items could be used
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Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
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Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
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Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
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Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
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When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
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Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched
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Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
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Fixed an issue where some weapon skill animations could be used with other weapons
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It is now easier to be interrupted when using most weapon skills
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Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
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Increased tracking on attack animations for "Pike" category weapons
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Increased stamina damage dealt by "Fist" category weapons
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Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
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Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
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Increased poise effect with "Lothric Knight Long Spear"
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Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
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Reduced critical damage of "Crow Quills"
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All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
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Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
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Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
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Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
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Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
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Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
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Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
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Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
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Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
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Increased FP consumption of the sorcery "Great Magic Shield"
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Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
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Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
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Reduced FP consumption of the miracle "Great Magic Barrier"
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Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
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Reduced the effectiveness of "Carthus Bloodring"
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Reduced the absorption penalty when wearing "Prisoner's Chain"
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Fixed other various issues
The new matchmaking rules are as follow:
Sign Summons:
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Upper limit: SL + 10 + ( SL * 0.1 )
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Lower limit: SL - 10 - ( SL * 0.1 )
Way of Blue:
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Upper limit: SL + 15 + ( SL * 0.1 )
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Lower limit: SL - 15 - ( SL * 0.1 )
Dark Spirit:
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Upper limit: SL + 20 + ( SL * 0.1 )
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Lower limit: SL - ( SL * 0.1 )
Mound Maker:
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Upper limit: SL + 20 + ( SL * 0.15 )
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Lower limit: SL - ( SL * 0.1 )
Invasions Covenant:
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Upper limit: SL + ( SL * 0.1 )
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Lower limit: SL - 20 - ( SL * 0.2 )
SL refers to the Host's Level, expect for Dark Spirit and Mound Makers, where it refers to the Invader's level.
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