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Update 1.61.0 - Plunder Rewards Scaling & Fixes

Hey Everyone!

Another update for you, this time with more than just fixes. Since the DLC release, we've been collecting loads of feedback on many things, and this is the first update to react to that feedback! Firstly we have looked at how Plunders scale their rewards, and re-balanced the whole thing. The main takeaway is more reliably getting Coffers, and more stuff in the Coffers, but scaling also not getting out of hand as you push very far.

As with all such changes we'd love feedback on how it feels! Did we overtune it? Undertune? Let us know!

We'll be looking at other parts of the endgame soon as well, such as the Ultimate weapons.

We're also looking at updating the native Linux build, and fixes targeting Windows 11 specifically - these are very large tasks, but rest assured we are working on it :)

Thank you!

1.61.0:

PLUNDERS:

  • Plunder rewards scaling has been entirely rebalanced based on player feedback.

  • Randomization of Coffer rewards has been taken out entirely, so there's no longer a chance you get a bad roll at the end of a Plunder and get small amounts, despite a high difficulty and long Plunder.

  • You can now expect more Coffers in lower Endless Tiers, and in the standard Mythics as well - do keep in mind that chaining together longer Plunders is the key to big rewards!

  • Coffers are now more likely to drop Pearl of Purity and Cursed Doubloons, and will drop more Pearlescent Powder.

  • The special modifiers Pearl Diving and Pirate's Booty are now less likely to appear because of the increased drops from Coffers.

  • Far into Endless Tier (T700 etc) no longer scales Experience and Crystals like crazy, but still give large amounts.

  • Overall Experience and Crystals rewards have been tuned a bit to be closer to Anomalies in expected gains per hour (it was several times more), although clever Plunder Charting will still reward you highly with all the bonus modifiers. Longer Plunders are very rewarding!

FIXES:

  • Fixed more text vertical offsets, in particular with Chinese text.

  • Fixed the X Marks The Spot ship upgrade granting much higher bonuses than intended.

  • Fixed several errors with rewards scaling for Plunders.

  • Fixed some text issues introduced in last update (sorry!)

  • Fixed The Ultimate Weapons not being added to codex when crafted.

  • Fixed Timed Raid Plunders ticking down time while the game was paused.

  • Fixed crash if trying to access Captain Skellywags Upgrade shop when in a non-tavern Plunder.

  • Fixed the Daily and Weekly Plunder rewards being granted even if you had already go them.

  • Fixed TL items not being radially looted when cursed, despite filter settings.

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