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Anniversary Tournament in Los Angeles & v1.6.15 Patch

LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm

If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here.

v1.6.15 Update

This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!

New

  • New Cerebrus map: Back to the Future

Updates

  • RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun

  • PROTEUS: Scanner Drone won't continue to shock dead players

  • PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)

  • CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile

  • CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s

  • AETHER: Ground pound hit window is active for 0.25s instead of 1 frame

  • GAME: Arx-515 teleporters are disabled for 1.25s while being used

  • GAME: Reduced visibility time after firing from 0.75s to 0.5s

  • GAME: Slightly reduced replay recording memory usage

  • GAME: Improved presentation of players visible due to Revealer powerup

  • GAME: Players are snapped to the nearest tile when firing perpendicular to movement

  • GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position

  • GFX: Clarified readability of some boundaries on Aqueduct

  • GFX: Powerup parachute drops are slightly transparent until near the ground

  • UI: Hero Profile demos properly show ability cooldown indicators

Fixes

  • EPI: Fixed cluster shots from ghost Epi breaking shields

  • CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area

  • CRONUS: Better drop target local simulation and feel for remote clients

  • MAPS: Added missing fence posts around holes on Conundrum

  • GAME: Slightly increased physics step rate to prevent some fast-moving collision misses

  • GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone

  • GAME: Fixed potential to get shot in your original spot after teleporting online

  • GFX: Fixed projectile collision visuals' positions due to high-speed physics

  • GFX: Fixed projectile collision visuals' positions on network clients

  • GFX: Fixed exported GIF speeds due to vsync differences

  • UI: Fixed occasional disappearing in-match pause menu

  • UI: Fixed Proteus hero profile demo

  • UI: Fixed insane speed when changing controller setup types using analog sticks

  • PREFS: custom config file will no longer be reset during updates (after this release)

  • PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players

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