Anniversary Tournament in Los Angeles & v1.6.15 Patch
LA Tournament Tonight: Wednesday, February 7, 6pm - 10pm
If you're in the Los Angeles area, join us at Gallery Nucleus for a special one-year anniversary tournament with prizes including cash, art prints, pins, and soundtrack download codes! On the first Wednesday of every month, Gallery Nucleus hosts their Bits + Pieces gathering, and the tournament will be a part of that. It's free to the public, so come hang out and play games - including a wide assortment of tabletop. View the event info here.
v1.6.15 Update
This is mostly a maintenance & stability update with a solid amount of gameplay updates and bug fixes, but it does also include a new Cerebrus map. Enjoy!
New
- New Cerebrus map: Back to the Future
Updates
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RONIN: Slashed players will incur 0.25s of hard stun / push back, and 0.35s of soft stun
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PROTEUS: Scanner Drone won't continue to shock dead players
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PROTEUS: Next Scanner Drone has a 3s cooldown from the time the last was destroyed (if shot down)
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CRONUS: Drop target movement speed increased from 0.17s to 0.15s per tile
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CRONUS: Bomb hit time & lingering fire increased from 1s to 1.5s
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AETHER: Ground pound hit window is active for 0.25s instead of 1 frame
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GAME: Arx-515 teleporters are disabled for 1.25s while being used
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GAME: Reduced visibility time after firing from 0.75s to 0.5s
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GAME: Slightly reduced replay recording memory usage
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GAME: Improved presentation of players visible due to Revealer powerup
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GAME: Players are snapped to the nearest tile when firing perpendicular to movement
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GFX: Removed FX when revealer ends, which had the potential to reveal real Epi's position
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GFX: Clarified readability of some boundaries on Aqueduct
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GFX: Powerup parachute drops are slightly transparent until near the ground
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UI: Hero Profile demos properly show ability cooldown indicators
Fixes
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EPI: Fixed cluster shots from ghost Epi breaking shields
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CRONUS: Fixed target disappearing on clients after attempting a drop over a disallowed area
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CRONUS: Better drop target local simulation and feel for remote clients
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MAPS: Added missing fence posts around holes on Conundrum
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GAME: Slightly increased physics step rate to prevent some fast-moving collision misses
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GAME: Fixed bumping builder blocks destruction after the reflection shield is already gone
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GAME: Fixed potential to get shot in your original spot after teleporting online
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GFX: Fixed projectile collision visuals' positions due to high-speed physics
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GFX: Fixed projectile collision visuals' positions on network clients
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GFX: Fixed exported GIF speeds due to vsync differences
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UI: Fixed occasional disappearing in-match pause menu
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UI: Fixed Proteus hero profile demo
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UI: Fixed insane speed when changing controller setup types using analog sticks
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PREFS: custom config file will no longer be reset during updates (after this release)
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PREFS: custom config file has option to disable fullscreen FX for strobe-sensitive players
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