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The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items

Patch notes for r1047

Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you're close to them -- magical items like potions and scrolls now are shiny to make them stand out a bit more -- finished implementing new cutscene object, no longer tied to specific objects

Changes: -- staff projectile colors are now the same as their staff -- added error message when steam fails to start properly, preventing the game from running

Bug fixes: -- fixed case where dungeon generator could create isolated areas that you'd get trapped in -- fixed glyph trap messages not showing correctly -- fixed case where charged bow attack wouldn't use energy -- fixed players floating above half walls, instead of actually colliding with them -- fixed particle emitters not transferring over network/splitscreen correctly. fire effects / warp tile effects -- fixed transition wall details not displaying correctly during level transition -- fixed case where taking staffs down stairs would make them not shootable for a period -- fixed being unable to jump/jetpack sometimes after level change -- fixed case where you could pick up the same item and remove it from world -- fixed confusion not confusing enough -- fixed being unable to pick up hardHead ice world enemies -- fixed some cases of crashing while exiting/resetting on boss fights -- fixed skelton john boss shooting right at start of cut scene -- fixed being unable to throw dead players & idols down ladder -- fixed shopkeeper not shooting shotgun -- fixed falling through ice dungeon ice tiles -- fixed boss cut scenes not sending over network -- fixed edge case where black dungeon tile would be in a corner, in front of normal dungeon tiles

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