Build 0.3.5 (07/31/2015)
A small patch that fixes some of the "spike-and-platform" issues. Full list of changes:
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Added a hint on level I-6
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Slight changes in spike placement and platform length (in order to make some places slightly more forgiving) on levels: I-4, I-5, II-9
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Slightly increased the delay of several lasers on level III-20
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Updated "dev time" on level I-20
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Slightly reduced polycount on every level of stages 1 and 2
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Significantly reduced polycount of the first stage background decorations
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Some decorations in stage 1 are now static. This should increase performance on low-end and integrated video cards.
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