Patchnotes for Industry Transporters v0.7.609
Build 0.7.609
Additions:
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Towns will recreate and update their street network
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towns after 2020 will create better streets from the middle to outside (over time)
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towns will change any non town street to a street one in town range (over time)
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Some UI size changes:
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cut left panel size in half
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lowered upper panel size of about 30%
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New smaller build menu (more icon based)
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Upgrade Tool for paths (kind of like demolish tool)
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allows you to select road/rail + upgrade tool
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holding down left mouse button and moving mouse selects area
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releasing mouse button confirms selection and click on "ok" will upgrade everything in the area
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FXAA changed to SMAA
Fixes:
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Lots of fixes for Editor:
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Fixed missing Lock options for player and extra modes
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Fixed nearly all buttons which were not working in Map Settings
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Fixed also an error that occurred when window was opened
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Fixed a missing function for removing towns
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Fixed a few errors when using town tool
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Fixed an issue when using water tool, where removed buildings where still shown on minimap
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A few fixes for starting custom map:
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Error fix that was caused by looking in wrong folder for the file
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Fixed a few missing values for loading the right starting options
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Fixed also missing values that needed to be loaded/saved for the start settings
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Fixed some UI issues
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Fixed opening the wrong window for release information about new stuff (was opening mission window)
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Fixed some issues where moving the camera would cause laggs due recalculating unused UI elements every frame (turns now whole ui part off to save performance)
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Fixed an issue with some animations for text buttons (would sometimes stop to scale the text by mouseover)
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Fixed an issue with opening different submenus in option window
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Tutorial "next" button was not working
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Tutorial is now asking if you really want to change chapter before loading it
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Fix for an issue that could cause a truck to get stuck in a terminal when running without loadout settings
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Fix for an issue where it was possible to build manually two street part "hill" together which had different rotations, due creating an impossible up/down for trucks
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Fixes for random debries (spawns them now randomly around matching industry/production modifiers)
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Fixed some missing strings in the localization (and some english text in german loc)
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Fixed an issue with not unloading meat in a store
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Fixed a few smaller issues also
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